Class Node2D
A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and skew.
- Inheritance
-
Node2D
- Derived
Remarks
A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
Note: Since both Node2D and Control inherit from CanvasItem, they share several concepts from the class such as the z_index and visible properties.
See Also
Properties
global_position
Global position. See also position.
var global_position : Vector2
Property Value
Remarks
global_rotation
Global rotation in radians. See also rotation.
var global_rotation : float
Property Value
Remarks
global_rotation_degrees
Helper property to access global_rotation in degrees instead of radians. See also rotation_degrees.
var global_rotation_degrees : float
Property Value
Remarks
global_scale
Global scale. See also scale.
var global_scale : Vector2
Property Value
Remarks
global_skew
Global skew in radians. See also skew.
var global_skew : float
Property Value
Remarks
global_transform
Global Transform2D. See also transform.
var global_transform : Transform2D
Property Value
Remarks
- void set_global_transform(Transform2D value)
- Transform2D get_global_transform
position
Position, relative to the node's parent. See also global_position.
var position : Vector2 = Vector2(0, 0)
Property Value
Remarks
rotation
Rotation in radians, relative to the node's parent. See also global_rotation.
Note: This property is edited in the inspector in degrees. If you want to use degrees in a script, use rotation_degrees.
var rotation : float = 0.0
Property Value
Remarks
rotation_degrees
Helper property to access rotation in degrees instead of radians. See also global_rotation_degrees.
var rotation_degrees : float
Property Value
Remarks
scale
The node's scale, relative to the node's parent. Unscaled value: (1, 1)
. See also global_scale.
Note: Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
var scale : Vector2 = Vector2(1, 1)
Property Value
Remarks
skew
If set to a non-zero value, slants the node in one direction or another. This can be used for pseudo-3D effects. See also global_skew.
Note: Skew is performed on the X axis only, and between rotation and scaling.
Note: This property is edited in the inspector in degrees. If you want to use degrees in a script, use skew = deg_to_rad(value_in_degrees)
.
var skew : float = 0.0
Property Value
Remarks
transform
The node's Transform2D, relative to the node's parent. See also global_transform.
var transform : Transform2D
Property Value
Remarks
- void set_transform(Transform2D value)
- Transform2D get_transform
Methods
apply_scale(Vector2)
Multiplies the current scale by the ratio
vector.
void apply_scale(Vector2 ratio)
Parameters
ratio
Vector2
get_angle_to(Vector2)
Qualifiers: const
Returns the angle between the node and the point
in radians.
float get_angle_to(Vector2 point)
Parameters
point
Vector2
get_relative_transform_to_parent(Node)
Qualifiers: const
Returns the Transform2D relative to this node's parent.
Transform2D get_relative_transform_to_parent(Node parent)
Parameters
parent
Node
global_translate(Vector2)
Adds the offset
vector to the node's global position.
void global_translate(Vector2 offset)
Parameters
offset
Vector2
look_at(Vector2)
Rotates the node so that its local +X axis points towards the point
, which is expected to use global coordinates.
point
should not be the same as the node's position, otherwise the node always looks to the right.
void look_at(Vector2 point)
Parameters
point
Vector2
move_local_x(float, bool)
Applies a local translation on the node's X axis based on the Node._process's delta
. If scaled
is false
, normalizes the movement.
void move_local_x(float delta, bool scaled)
Parameters
move_local_y(float, bool)
Applies a local translation on the node's Y axis based on the Node._process's delta
. If scaled
is false
, normalizes the movement.
void move_local_y(float delta, bool scaled)
Parameters
rotate(float)
Applies a rotation to the node, in radians, starting from its current rotation.
void rotate(float radians)
Parameters
radians
float
to_global(Vector2)
Qualifiers: const
Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the Node2D it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
Vector2 to_global(Vector2 local_point)
Parameters
local_point
Vector2
to_local(Vector2)
Qualifiers: const
Transforms the provided global position into a position in local coordinate space. The output will be local relative to the Node2D it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
Vector2 to_local(Vector2 global_point)
Parameters
global_point
Vector2
translate(Vector2)
Translates the node by the given offset
in local coordinates.
void translate(Vector2 offset)
Parameters
offset
Vector2