Class AudioListener2D
Overrides the location sounds are heard from.
- Inheritance
-
AudioListener2D
Remarks
Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. Only one AudioListener2D can be current. Using make_current will disable the previous AudioListener2D.
If there is no active AudioListener2D in the current Viewport, center of the screen will be used as a hearing point for the audio. AudioListener2D needs to be inside SceneTree to function.
Methods
clear_current
Disables the AudioListener2D. If it's not set as current, this method will have no effect.
void clear_current
is_current
Qualifiers: const
Returns true
if this AudioListener2D is currently active.
bool is_current
make_current
Makes the AudioListener2D active, setting it as the hearing point for the sounds. If there is already another active AudioListener2D, it will be disabled.
This method will have no effect if the AudioListener2D is not added to SceneTree.
void make_current