Class CollisionPolygon2D
A node that provides a polygon shape to a CollisionObject2D parent.
- Inheritance
-
CollisionPolygon2D
Remarks
A node that provides a polygon shape to a CollisionObject2D parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an Area2D, turn PhysicsBody2D into a solid object, or give a hollow shape to a StaticBody2D.
Warning: A non-uniformly scaled CollisionPolygon2D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its polygon instead.
Properties
build_mode
Collision build mode. Use one of the BuildMode constants.
var build_mode : int = 0
Property Value
Remarks
disabled
If true
, no collisions will be detected.
var disabled : bool = false
Property Value
Remarks
one_way_collision
If true
, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
Note: This property has no effect if this CollisionPolygon2D is a child of an Area2D node.
var one_way_collision : bool = false
Property Value
Remarks
one_way_collision_margin
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
var one_way_collision_margin : float = 1.0
Property Value
Remarks
polygon
The polygon's list of vertices. Each point will be connected to the next, and the final point will be connected to the first.
Note: The returned vertices are in the local coordinate space of the given CollisionPolygon2D.
var polygon : PackedVector2Array = PackedVector2Array()
Property Value
Remarks
- void set_polygon(PackedVector2Array value)
- PackedVector2Array get_polygon