Class TouchScreenButton
Button for touch screen devices for gameplay use.
- Inheritance
-
TouchScreenButton
Remarks
TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike Button, TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.
This node inherits from Node2D. Unlike with Control nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use Button nodes instead. To make button nodes react to touch events, you can enable input_devices/pointing/emulate_mouse_from_touch in the Project Settings.
You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
Properties
action
The button's action. Actions can be handled with InputEventAction.
var action : String = ""
Property Value
Remarks
bitmask
The button's bitmask.
var bitmask : BitMap
Property Value
Remarks
passby_press
If true
, the pressed and released signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.
Note: This is a "pass-by" (not "bypass") press mode.
var passby_press : bool = false
Property Value
Remarks
shape
The button's shape.
var shape : Shape2D
Property Value
Remarks
shape_centered
If true
, the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
var shape_centered : bool = true
Property Value
Remarks
shape_visible
If true
, the button's shape is visible in the editor.
var shape_visible : bool = true
Property Value
Remarks
texture_normal
The button's texture for the normal state.
var texture_normal : Texture2D
Property Value
Remarks
texture_pressed
The button's texture for the pressed state.
var texture_pressed : Texture2D
Property Value
Remarks
visibility_mode
The button's visibility mode. See VisibilityMode for possible values.
var visibility_mode : int = 0
Property Value
Remarks
Methods
is_pressed
Qualifiers: const
Returns true
if this button is currently pressed.
bool is_pressed
Events
pressed
Emitted when the button is pressed (down).
signal pressed
released
Emitted when the button is released (up).
signal released