Class Sprite2D
General-purpose sprite node.
- Inheritance
-
Sprite2D
Remarks
A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
See Also
Properties
centered
If true
, texture is centered.
Note: For games with a pixel art aesthetic, textures may appear deformed when centered. This is caused by their position being between pixels. To prevent this, set this property to false
, or consider enabling rendering/2d/snap/snap_2d_vertices_to_pixel and rendering/2d/snap/snap_2d_transforms_to_pixel.
var centered : bool = true
Property Value
Remarks
flip_h
If true
, texture is flipped horizontally.
var flip_h : bool = false
Property Value
Remarks
flip_v
If true
, texture is flipped vertically.
var flip_v : bool = false
Property Value
Remarks
frame
Current frame to display from sprite sheet. hframes or vframes must be greater than 1. This property is automatically adjusted when hframes or vframes are changed to keep pointing to the same visual frame (same column and row). If that's impossible, this value is reset to 0
.
var frame : int = 0
Property Value
Remarks
frame_coords
Coordinates of the frame to display from sprite sheet. This is as an alias for the frame property. hframes or vframes must be greater than 1.
var frame_coords : Vector2i = Vector2i(0, 0)
Property Value
Remarks
hframes
The number of columns in the sprite sheet. When this property is changed, frame is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, frame is reset to 0
.
var hframes : int = 1
Property Value
Remarks
offset
The texture's drawing offset.
var offset : Vector2 = Vector2(0, 0)
Property Value
Remarks
region_enabled
If true
, texture is cut from a larger atlas texture. See region_rect.
var region_enabled : bool = false
Property Value
Remarks
region_filter_clip_enabled
If true
, the area outside of the region_rect is clipped to avoid bleeding of the surrounding texture pixels. region_enabled must be true
.
var region_filter_clip_enabled : bool = false
Property Value
Remarks
region_rect
The region of the atlas texture to display. region_enabled must be true
.
var region_rect : Rect2 = Rect2(0, 0, 0, 0)
Property Value
Remarks
texture
Texture2D object to draw.
var texture : Texture2D
Property Value
Remarks
vframes
The number of rows in the sprite sheet. When this property is changed, frame is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, frame is reset to 0
.
var vframes : int = 1
Property Value
Remarks
Methods
get_rect
Qualifiers: const
Returns a Rect2 representing the Sprite2D's boundary in local coordinates.
Example: Detect if the Sprite2D was clicked:
Rect2 get_rect
is_pixel_opaque(Vector2)
Qualifiers: const
Returns true
, if the pixel at the given position is opaque and false
in other case. The position is in local coordinates.
Note: It also returns false
, if the sprite's texture is null
or if the given position is invalid.
bool is_pixel_opaque(Vector2 pos)
Parameters
pos
Vector2
Events
frame_changed
Emitted when the frame changes.
signal frame_changed
texture_changed
Emitted when the texture changes.
signal texture_changed