Class CollisionShape2D
A node that provides a Shape2D to a CollisionObject2D parent.
- Inheritance
-
CollisionShape2D
Remarks
A node that provides a Shape2D to a CollisionObject2D parent and allows to edit it. This can give a detection shape to an Area2D or turn a PhysicsBody2D into a solid object.
See Also
Properties
debug_color
The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.
Note: The default value is debug/shapes/collision/shape_color. The Color(0, 0, 0, 0)
value documented here is a placeholder, and not the actual default debug color.
var debug_color : Color = Color(0, 0, 0, 0)
Property Value
Remarks
disabled
A disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred.
var disabled : bool = false
Property Value
Remarks
one_way_collision
Sets whether this collision shape should only detect collision on one side (top or bottom).
Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.
var one_way_collision : bool = false
Property Value
Remarks
one_way_collision_margin
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
var one_way_collision_margin : float = 1.0
Property Value
Remarks
shape
The actual shape owned by this collision shape.
var shape : Shape2D