Table of Contents

Class Parallax2D

A node used to create a parallax scrolling background.

Inheritance
Parallax2D

Remarks

A Parallax2D is used to create a parallax effect. It can move at a different speed relative to the camera movement using scroll_scale. This creates an illusion of depth in a 2D game. If manual scrolling is desired, the Camera2D position can be ignored with ignore_camera_scroll.

Note: Any changes to this node's position made after it enters the scene tree will be overridden if ignore_camera_scroll is false or screen_offset is modified.

See Also

Properties

autoscroll

Velocity at which the offset scrolls automatically, in pixels per second.

var autoscroll : Vector2 = Vector2(0, 0)

Property Value

Vector2

Remarks

follow_viewport

If true, this Parallax2D is offset by the current camera's position. If the Parallax2D is in a CanvasLayer separate from the current camera, it may be desired to match the value with follow_viewport_enabled.

var follow_viewport : bool = true

Property Value

bool

Remarks

  • void set_follow_viewport(bool value)
  • bool get_follow_viewport

ignore_camera_scroll

If true, Parallax2D's position is not affected by the position of the camera.

var ignore_camera_scroll : bool = false

Property Value

bool

Remarks

  • void set_ignore_camera_scroll(bool value)
  • bool is_ignore_camera_scroll

limit_begin

Top-left limits for scrolling to begin. If the camera is outside of this limit, the Parallax2D stops scrolling. Must be lower than limit_end minus the viewport size to work.

var limit_begin : Vector2 = Vector2(-1e+07, -1e+07)

Property Value

Vector2

Remarks

limit_end

Bottom-right limits for scrolling to end. If the camera is outside of this limit, the Parallax2D will stop scrolling. Must be higher than limit_begin and the viewport size combined to work.

var limit_end : Vector2 = Vector2(1e+07, 1e+07)

Property Value

Vector2

Remarks

repeat_size

Repeats the Texture2D of each of this node's children and offsets them by this value. When scrolling, the node's position loops, giving the illusion of an infinite scrolling background if the values are larger than the screen size. If an axis is set to 0, the Texture2D will not be repeated.

var repeat_size : Vector2 = Vector2(0, 0)

Property Value

Vector2

Remarks

repeat_times

Overrides the amount of times the texture repeats. Each texture copy spreads evenly from the original by repeat_size. Useful for when zooming out with a camera.

var repeat_times : int = 1

Property Value

int

Remarks

  • void set_repeat_times(int value)
  • int get_repeat_times

screen_offset

Offset used to scroll this Parallax2D. This value is updated automatically unless ignore_camera_scroll is true.

var screen_offset : Vector2 = Vector2(0, 0)

Property Value

Vector2

Remarks

scroll_offset

The Parallax2D's offset. Similar to screen_offset and position, but will not be overridden.

Note: Values will loop if repeat_size is set higher than 0.

var scroll_offset : Vector2 = Vector2(0, 0)

Property Value

Vector2

Remarks

scroll_scale

Multiplier to the final Parallax2D's offset. Can be used to simulate distance from the camera.

For example, a value of 1 scrolls at the same speed as the camera. A value greater than 1 scrolls faster, making objects appear closer. Less than 1 scrolls slower, making objects appear further, and a value of 0 stops the objects completely.

var scroll_scale : Vector2 = Vector2(1, 1)

Property Value

Vector2

Remarks