Class NavigationRegion2D
A traversable 2D region that NavigationAgent2Ds can use for pathfinding.
- Inheritance
-
NavigationRegion2D
Remarks
A traversable 2D region based on a NavigationPolygon that NavigationAgent2Ds can use for pathfinding.
Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using NavigationServer2D.map_set_edge_connection_margin.
Note: Overlapping two regions' navigation polygons is not enough for connecting two regions. They must share a similar edge.
The pathfinding cost of entering a region from another region can be controlled with the enter_cost value.
Note: This value is not added to the path cost when the start position is already inside this region.
The pathfinding cost of traveling distances inside this region can be controlled with the travel_cost multiplier.
Note: This node caches changes to its properties, so if you make changes to the underlying region RID in NavigationServer2D, they will not be reflected in this node's properties.
See Also
Properties
enabled
Determines if the NavigationRegion2D is enabled or disabled.
var enabled : bool = true
Property Value
Remarks
enter_cost
When pathfinding enters this region's navigation mesh from another regions navigation mesh the enter_cost value is added to the path distance for determining the shortest path.
var enter_cost : float = 0.0
Property Value
Remarks
navigation_layers
A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with NavigationServer2D.map_get_path.
var navigation_layers : int = 1
Property Value
Remarks
navigation_polygon
The NavigationPolygon resource to use.
var navigation_polygon : NavigationPolygon
Property Value
Remarks
- void set_navigation_polygon(NavigationPolygon value)
- NavigationPolygon get_navigation_polygon
travel_cost
When pathfinding moves inside this region's navigation mesh the traveled distances are multiplied with travel_cost for determining the shortest path.
var travel_cost : float = 1.0
Property Value
Remarks
use_edge_connections
If enabled the navigation region will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin.
var use_edge_connections : bool = true
Property Value
Remarks
Methods
bake_navigation_polygon(bool)
Bakes the NavigationPolygon. If on_thread
is set to true
(default), the baking is done on a separate thread.
void bake_navigation_polygon(bool on_thread)
Parameters
on_thread
bool
get_bounds
Qualifiers: const
Returns the axis-aligned rectangle for the region's transformed navigation mesh.
Rect2 get_bounds
get_navigation_layer_value(int)
Qualifiers: const
Returns whether or not the specified layer of the navigation_layers bitmask is enabled, given a layer_number
between 1 and 32.
bool get_navigation_layer_value(int layer_number)
Parameters
layer_number
int
get_navigation_map
Qualifiers: const
Returns the current navigation map RID used by this region.
RID get_navigation_map
get_region_rid
Qualifiers: const
Returns the RID of this region on the NavigationServer2D.
RID get_region_rid
get_rid
Qualifiers: const
Returns the RID of this region on the NavigationServer2D. Combined with NavigationServer2D.map_get_closest_point_owner can be used to identify the NavigationRegion2D closest to a point on the merged navigation map.
RID get_rid
is_baking
Qualifiers: const
Returns true
when the NavigationPolygon is being baked on a background thread.
bool is_baking
set_navigation_layer_value(int, bool)
Based on value
, enables or disables the specified layer in the navigation_layers bitmask, given a layer_number
between 1 and 32.
void set_navigation_layer_value(int layer_number, bool value)
Parameters
set_navigation_map(RID)
Sets the RID of the navigation map this region should use. By default the region will automatically join the World2D default navigation map so this function is only required to override the default map.
void set_navigation_map(RID navigation_map)
Parameters
navigation_map
RID
Events
bake_finished
Emitted when a navigation polygon bake operation is completed.
signal bake_finished
navigation_polygon_changed
Emitted when the used navigation polygon is replaced or changes to the internals of the current navigation polygon are committed.
signal navigation_polygon_changed