Class BackBufferCopy
A node that copies a region of the screen to a buffer for access in shader code.
- Inheritance
-
BackBufferCopy
Remarks
Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is buffered with the content of the screen it covers, or the entire screen according to the copy_mode. It can be accessed in shader scripts using the screen texture (i.e. a uniform sampler with hint_screen_texture
).
Note: Since this node inherits from Node2D (and not Control), anchors and margins won't apply to child Control-derived nodes. This can be problematic when resizing the window. To avoid this, add Control-derived nodes as siblings to the BackBufferCopy node instead of adding them as children.
See Also
Properties
copy_mode
Buffer mode. See CopyMode constants.
var copy_mode : int = 1
Property Value
Remarks
rect
The area covered by the BackBufferCopy. Only used if copy_mode is BackBufferCopy.COPY_MODE_RECT.
var rect : Rect2 = Rect2(-100, -100, 200, 200)