Class Window
Base class for all windows, dialogs, and popups.
- Inheritance
-
Window
- Derived
Remarks
A node that creates a window. The window can either be a native system window or embedded inside another Window (see gui_embed_subwindows).
At runtime, Windows will not close automatically when requested. You need to handle it manually using the close_requested signal (this applies both to pressing the close button and clicking outside of a popup).
Fields
NOTIFICATION_VISIBILITY_CHANGED
Emitted when Window's visibility changes, right before visibility_changed.
const NOTIFICATION_VISIBILITY_CHANGED = 30
NOTIFICATION_THEME_CHANGED
Sent when the node needs to refresh its theme items. This happens in one of the following cases:
The theme property is changed on this node or any of its ancestors.
The theme_type_variation property is changed on this node.
The node enters the scene tree.
Note: As an optimization, this notification won't be sent from changes that occur while this node is outside of the scene tree. Instead, all of the theme item updates can be applied at once when the node enters the scene tree.
const NOTIFICATION_THEME_CHANGED = 32
Properties
always_on_top
If true
, the window will be on top of all other windows. Does not work if transient is enabled.
var always_on_top : bool = false
Property Value
Remarks
auto_translate
Toggles if any text should automatically change to its translated version depending on the current locale.
var auto_translate : bool = true
Property Value
Remarks
borderless
If true
, the window will have no borders.
var borderless : bool = false
Property Value
Remarks
content_scale_aspect
Specifies how the content's aspect behaves when the Window is resized. The base aspect is determined by content_scale_size.
var content_scale_aspect : int = 0
Property Value
Remarks
content_scale_factor
Specifies the base scale of Window's content when its size is equal to content_scale_size. See also get_stretch_transform.
var content_scale_factor : float = 1.0
Property Value
Remarks
content_scale_mode
Specifies how the content is scaled when the Window is resized.
var content_scale_mode : int = 0
Property Value
Remarks
content_scale_size
Base size of the content (i.e. nodes that are drawn inside the window). If non-zero, Window's content will be scaled when the window is resized to a different size.
var content_scale_size : Vector2i = Vector2i(0, 0)
Property Value
Remarks
content_scale_stretch
The policy to use to determine the final scale factor for 2D elements. This affects how content_scale_factor is applied, in addition to the automatic scale factor determined by content_scale_size.
var content_scale_stretch : int = 0
Property Value
Remarks
current_screen
The screen the window is currently on.
var current_screen : int
Property Value
Remarks
exclude_from_capture
Windows is excluded from screenshots taken by DisplayServer.screen_get_image, DisplayServer.screen_get_image_rect, and DisplayServer.screen_get_pixel.
var exclude_from_capture : bool = false
Property Value
Remarks
exclusive
If true
, the Window will be in exclusive mode. Exclusive windows are always on top of their parent and will block all input going to the parent Window.
Needs transient enabled to work.
var exclusive : bool = false
Property Value
Remarks
extend_to_title
If true
, the Window contents is expanded to the full size of the window, window title bar is transparent.
Note: This property is implemented only on macOS.
Note: This property only works with native windows.
var extend_to_title : bool = false
Property Value
Remarks
force_native
If true
, native window will be used regardless of parent viewport and project settings.
var force_native : bool = false
Property Value
Remarks
initial_position
Specifies the initial type of position for the Window. See WindowInitialPosition constants.
var initial_position : int = 0
Property Value
Remarks
keep_title_visible
If true
, the Window width is expanded to keep the title bar text fully visible.
var keep_title_visible : bool = false
Property Value
Remarks
max_size
If non-zero, the Window can't be resized to be bigger than this size.
Note: This property will be ignored if the value is lower than min_size.
var max_size : Vector2i = Vector2i(0, 0)
Property Value
Remarks
min_size
If non-zero, the Window can't be resized to be smaller than this size.
Note: This property will be ignored in favor of get_contents_minimum_size if wrap_controls is enabled and if its size is bigger.
var min_size : Vector2i = Vector2i(0, 0)
Property Value
Remarks
mode
Set's the window's current mode.
Note: Fullscreen mode is not exclusive full screen on Windows and Linux.
Note: This method only works with native windows, i.e. the main window and Window-derived nodes when gui_embed_subwindows is disabled in the main viewport.
var mode : int = 0
Property Value
Remarks
mouse_passthrough
If true
, all mouse events will be passed to the underlying window of the same application. See also mouse_passthrough_polygon.
Note: This property is implemented on Linux (X11), macOS and Windows.
Note: This property only works with native windows.
var mouse_passthrough : bool = false
Property Value
Remarks
mouse_passthrough_polygon
Sets a polygonal region of the window which accepts mouse events. Mouse events outside the region will be passed through.
Passing an empty array will disable passthrough support (all mouse events will be intercepted by the window, which is the default behavior).
# Set region, using Path2D node.
$Window.mouse_passthrough_polygon = $Path2D.curve.get_baked_points()
# Set region, using Polygon2D node.
$Window.mouse_passthrough_polygon = $Polygon2D.polygon
# Reset region to default.
$Window.mouse_passthrough_polygon = []
Note: This property is ignored if mouse_passthrough is set to true
.
Note: On Windows, the portion of a window that lies outside the region is not drawn, while on Linux (X11) and macOS it is.
Note: This property is implemented on Linux (X11), macOS and Windows.
var mouse_passthrough_polygon : PackedVector2Array = PackedVector2Array()
Property Value
Remarks
- void set_mouse_passthrough_polygon(PackedVector2Array value)
- PackedVector2Array get_mouse_passthrough_polygon
popup_window
If true
, the Window will be considered a popup. Popups are sub-windows that don't show as separate windows in system's window manager's window list and will send close request when anything is clicked outside of them (unless exclusive is enabled).
var popup_window : bool = false
Property Value
Remarks
position
The window's position in pixels.
If display/window/subwindows/embed_subwindows is false
, the position is in absolute screen coordinates. This typically applies to editor plugins. If the setting is true
, the window's position is in the coordinates of its parent Viewport.
Note: This property only works if initial_position is set to Window.WINDOW_INITIAL_POSITION_ABSOLUTE.
var position : Vector2i = Vector2i(0, 0)
Property Value
Remarks
sharp_corners
If true
, the Window will override the OS window style to display sharp corners.
Note: This property is implemented only on Windows (11).
Note: This property only works with native windows.
var sharp_corners : bool = false
Property Value
Remarks
size
The window's size in pixels.
var size : Vector2i = Vector2i(100, 100)
Property Value
Remarks
theme
The Theme resource this node and all its Control and Window children use. If a child node has its own Theme resource set, theme items are merged with child's definitions having higher priority.
Note: Window styles will have no effect unless the window is embedded.
var theme : Theme
Property Value
Remarks
theme_type_variation
The name of a theme type variation used by this Window to look up its own theme items. See theme_type_variation for more details.
var theme_type_variation : StringName = &""
Property Value
Remarks
- void set_theme_type_variation(StringName value)
- StringName get_theme_type_variation
title
The window's title. If the Window is native, title styles set in Theme will have no effect.
var title : String = ""
Property Value
Remarks
transient
If true
, the Window is transient, i.e. it's considered a child of another Window. The transient window will be destroyed with its transient parent and will return focus to their parent when closed. The transient window is displayed on top of a non-exclusive full-screen parent window. Transient windows can't enter full-screen mode.
Note that behavior might be different depending on the platform.
var transient : bool = false
Property Value
Remarks
transient_to_focused
If true
, and the Window is transient, this window will (at the time of becoming visible) become transient to the currently focused window instead of the immediate parent window in the hierarchy. Note that the transient parent is assigned at the time this window becomes visible, so changing it afterwards has no effect until re-shown.
var transient_to_focused : bool = false
Property Value
Remarks
transparent
If true
, the Window's background can be transparent. This is best used with embedded windows.
Note: Transparency support is implemented on Linux, macOS and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
Note: This property has no effect if display/window/per_pixel_transparency/allowed is set to false
.
var transparent : bool = false
Property Value
Remarks
unfocusable
If true
, the Window can't be focused nor interacted with. It can still be visible.
var unfocusable : bool = false
Property Value
Remarks
unresizable
If true
, the window can't be resized. Minimize and maximize buttons are disabled.
var unresizable : bool = false
Property Value
Remarks
visible
If true
, the window is visible.
var visible : bool = true
Property Value
Remarks
wrap_controls
If true
, the window's size will automatically update when a child node is added or removed, ignoring min_size if the new size is bigger.
If false
, you need to call child_controls_changed manually.
var wrap_controls : bool = false
Property Value
Remarks
title_color
Theme Property
The color of the title's text.
= ``Color(0.875, 0.875, 0.875, 1)``
Property Value
title_outline_modulate
Theme Property
The color of the title's text outline.
= ``Color(0, 0, 0, 1)``
Property Value
close_h_offset
Theme Property
Horizontal position offset of the close button.
= ``18``
Property Value
close_v_offset
Theme Property
Vertical position offset of the close button.
= ``24``
Property Value
resize_margin
Theme Property
Defines the outside margin at which the window border can be grabbed with mouse and resized.
= ``4``
Property Value
title_height
Theme Property
Height of the title bar.
= ``36``
Property Value
title_outline_size
Theme Property
The size of the title outline.
= ``0``
Property Value
title_font
Theme Property
The font used to draw the title.
Font title_font
Property Value
title_font_size
Theme Property
The size of the title font.
int title_font_size
Property Value
close
Theme Property
The icon for the close button.
Texture2D close
Property Value
close_pressed
Theme Property
The icon for the close button when it's being pressed.
Texture2D close_pressed
Property Value
embedded_border
Theme Property
The background style used when the Window is embedded. Note that this is drawn only under the window's content, excluding the title. For proper borders and title bar style, you can use expand_margin_*
properties of StyleBoxFlat.
Note: The content background will not be visible unless transparent is enabled.
StyleBox embedded_border
Property Value
embedded_unfocused_border
Theme Property
The background style used when the Window is embedded and unfocused.
StyleBox embedded_unfocused_border
Property Value
Methods
_get_contents_minimum_size
Qualifiers: virtualconst
Virtual method to be implemented by the user. Overrides the value returned by get_contents_minimum_size.
Vector2 _get_contents_minimum_size
add_theme_color_override(StringName, Color)
Creates a local override for a theme Color with the specified name
. Local overrides always take precedence when fetching theme items for the control. An override can be removed with Window.remove_theme_color_override.
See also Window.get_theme_color and Control.add_theme_color_override for more details.
void add_theme_color_override(StringName name, Color color)
Parameters
name
StringNamecolor
Color
add_theme_constant_override(StringName, int)
Creates a local override for a theme constant with the specified name
. Local overrides always take precedence when fetching theme items for the control. An override can be removed with Window.remove_theme_constant_override.
See also Window.get_theme_constant.
void add_theme_constant_override(StringName name, int constant)
Parameters
name
StringNameconstant
int
add_theme_font_override(StringName, Font)
Creates a local override for a theme Font with the specified name
. Local overrides always take precedence when fetching theme items for the control. An override can be removed with Window.remove_theme_font_override.
See also Window.get_theme_font.
void add_theme_font_override(StringName name, Font font)
Parameters
name
StringNamefont
Font
add_theme_font_size_override(StringName, int)
Creates a local override for a theme font size with the specified name
. Local overrides always take precedence when fetching theme items for the control. An override can be removed with Window.remove_theme_font_size_override.
See also Window.get_theme_font_size.
void add_theme_font_size_override(StringName name, int font_size)
Parameters
name
StringNamefont_size
int
add_theme_icon_override(StringName, Texture2D)
Creates a local override for a theme icon with the specified name
. Local overrides always take precedence when fetching theme items for the control. An override can be removed with Window.remove_theme_icon_override.
See also Window.get_theme_icon.
void add_theme_icon_override(StringName name, Texture2D texture)
Parameters
name
StringNametexture
Texture2D
add_theme_stylebox_override(StringName, StyleBox)
Creates a local override for a theme StyleBox with the specified name
. Local overrides always take precedence when fetching theme items for the control. An override can be removed with Window.remove_theme_stylebox_override.
See also Window.get_theme_stylebox and Control.add_theme_stylebox_override for more details.
void add_theme_stylebox_override(StringName name, StyleBox stylebox)
Parameters
name
StringNamestylebox
StyleBox
begin_bulk_theme_override
Prevents *_theme_*_override
methods from emitting NOTIFICATION_THEME_CHANGED until end_bulk_theme_override is called.
void begin_bulk_theme_override
can_draw
Qualifiers: const
Returns whether the window is being drawn to the screen.
bool can_draw
child_controls_changed
Requests an update of the Window size to fit underlying Control nodes.
void child_controls_changed
end_bulk_theme_override
Ends a bulk theme override update. See begin_bulk_theme_override.
void end_bulk_theme_override
get_contents_minimum_size
Qualifiers: const
Returns the combined minimum size from the child Control nodes of the window. Use child_controls_changed to update it when child nodes have changed.
The value returned by this method can be overridden with _get_contents_minimum_size.
Vector2 get_contents_minimum_size
get_flag(int)
Qualifiers: const
Returns true
if the flag
is set.
bool get_flag(int flag)
Parameters
flag
int
get_layout_direction
Qualifiers: const
Returns layout direction and text writing direction.
int get_layout_direction
get_position_with_decorations
Qualifiers: const
Returns the window's position including its border.
Note: If visible is false
, this method returns the same value as position.
Vector2i get_position_with_decorations
get_size_with_decorations
Qualifiers: const
Returns the window's size including its border.
Note: If visible is false
, this method returns the same value as size.
Vector2i get_size_with_decorations
get_theme_color(StringName, StringName)
Qualifiers: const
Returns a Color from the first matching Theme in the tree if that Theme has a color item with the specified name
and theme_type
.
See Control.get_theme_color for more details.
Color get_theme_color(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
get_theme_constant(StringName, StringName)
Qualifiers: const
Returns a constant from the first matching Theme in the tree if that Theme has a constant item with the specified name
and theme_type
.
See Control.get_theme_color for more details.
int get_theme_constant(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
get_theme_default_base_scale
Qualifiers: const
Returns the default base scale value from the first matching Theme in the tree if that Theme has a valid default_base_scale value.
See Control.get_theme_color for details.
float get_theme_default_base_scale
get_theme_default_font
Qualifiers: const
Returns the default font from the first matching Theme in the tree if that Theme has a valid default_font value.
See Control.get_theme_color for details.
Font get_theme_default_font
get_theme_default_font_size
Qualifiers: const
Returns the default font size value from the first matching Theme in the tree if that Theme has a valid default_font_size value.
See Control.get_theme_color for details.
int get_theme_default_font_size
get_theme_font(StringName, StringName)
Qualifiers: const
Returns a Font from the first matching Theme in the tree if that Theme has a font item with the specified name
and theme_type
.
See Control.get_theme_color for details.
Font get_theme_font(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
get_theme_font_size(StringName, StringName)
Qualifiers: const
Returns a font size from the first matching Theme in the tree if that Theme has a font size item with the specified name
and theme_type
.
See Control.get_theme_color for details.
int get_theme_font_size(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
get_theme_icon(StringName, StringName)
Qualifiers: const
Returns an icon from the first matching Theme in the tree if that Theme has an icon item with the specified name
and theme_type
.
See Control.get_theme_color for details.
Texture2D get_theme_icon(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
get_theme_stylebox(StringName, StringName)
Qualifiers: const
Returns a StyleBox from the first matching Theme in the tree if that Theme has a stylebox item with the specified name
and theme_type
.
See Control.get_theme_color for details.
StyleBox get_theme_stylebox(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
get_window_id
Qualifiers: const
Returns the ID of the window.
int get_window_id
grab_focus
Causes the window to grab focus, allowing it to receive user input.
void grab_focus
has_focus
Qualifiers: const
Returns true
if the window is focused.
bool has_focus
has_theme_color(StringName, StringName)
Qualifiers: const
Returns true
if there is a matching Theme in the tree that has a color item with the specified name
and theme_type
.
See Control.get_theme_color for details.
bool has_theme_color(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
has_theme_color_override(StringName)
Qualifiers: const
Returns true
if there is a local override for a theme Color with the specified name
in this Control node.
See Window.add_theme_color_override.
bool has_theme_color_override(StringName name)
Parameters
name
StringName
has_theme_constant(StringName, StringName)
Qualifiers: const
Returns true
if there is a matching Theme in the tree that has a constant item with the specified name
and theme_type
.
See Control.get_theme_color for details.
bool has_theme_constant(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
has_theme_constant_override(StringName)
Qualifiers: const
Returns true
if there is a local override for a theme constant with the specified name
in this Control node.
See Window.add_theme_constant_override.
bool has_theme_constant_override(StringName name)
Parameters
name
StringName
has_theme_font(StringName, StringName)
Qualifiers: const
Returns true
if there is a matching Theme in the tree that has a font item with the specified name
and theme_type
.
See Control.get_theme_color for details.
bool has_theme_font(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
has_theme_font_override(StringName)
Qualifiers: const
Returns true
if there is a local override for a theme Font with the specified name
in this Control node.
See Window.add_theme_font_override.
bool has_theme_font_override(StringName name)
Parameters
name
StringName
has_theme_font_size(StringName, StringName)
Qualifiers: const
Returns true
if there is a matching Theme in the tree that has a font size item with the specified name
and theme_type
.
See Control.get_theme_color for details.
bool has_theme_font_size(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
has_theme_font_size_override(StringName)
Qualifiers: const
Returns true
if there is a local override for a theme font size with the specified name
in this Control node.
See Window.add_theme_font_size_override.
bool has_theme_font_size_override(StringName name)
Parameters
name
StringName
has_theme_icon(StringName, StringName)
Qualifiers: const
Returns true
if there is a matching Theme in the tree that has an icon item with the specified name
and theme_type
.
See Control.get_theme_color for details.
bool has_theme_icon(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
has_theme_icon_override(StringName)
Qualifiers: const
Returns true
if there is a local override for a theme icon with the specified name
in this Control node.
See Window.add_theme_icon_override.
bool has_theme_icon_override(StringName name)
Parameters
name
StringName
has_theme_stylebox(StringName, StringName)
Qualifiers: const
Returns true
if there is a matching Theme in the tree that has a stylebox item with the specified name
and theme_type
.
See Control.get_theme_color for details.
bool has_theme_stylebox(StringName name, StringName theme_type)
Parameters
name
StringNametheme_type
StringName
has_theme_stylebox_override(StringName)
Qualifiers: const
Returns true
if there is a local override for a theme StyleBox with the specified name
in this Control node.
See Window.add_theme_stylebox_override.
bool has_theme_stylebox_override(StringName name)
Parameters
name
StringName
hide
Hides the window. This is not the same as minimized state. Hidden window can't be interacted with and needs to be made visible with show.
void hide
is_embedded
Qualifiers: const
Returns true
if the window is currently embedded in another window.
bool is_embedded
is_layout_rtl
Qualifiers: const
Returns true
if layout is right-to-left.
bool is_layout_rtl
is_maximize_allowed
Qualifiers: const
Returns true
if the window can be maximized (the maximize button is enabled).
bool is_maximize_allowed
is_using_font_oversampling
Qualifiers: const
Returns true
if font oversampling is enabled. See Window.set_use_font_oversampling.
bool is_using_font_oversampling
move_to_center
Centers a native window on the current screen and an embedded window on its embedder Viewport.
void move_to_center
move_to_foreground
Causes the window to grab focus, allowing it to receive user input.
void move_to_foreground
popup(Rect2i)
Shows the Window and makes it transient (see transient). If rect
is provided, it will be set as the Window's size. Fails if called on the main window.
If display/window/subwindows/embed_subwindows is true
(single-window mode), rect
's coordinates are global and relative to the main window's top-left corner (excluding window decorations). If rect
's position coordinates are negative, the window will be located outside the main window and may not be visible as a result.
If display/window/subwindows/embed_subwindows is false
(multi-window mode), rect
's coordinates are global and relative to the top-left corner of the leftmost screen. If rect
's position coordinates are negative, the window will be placed at the top-left corner of the screen.
Note: rect
must be in global coordinates if specified.
void popup(Rect2i rect)
Parameters
rect
Rect2i
popup_centered(Vector2i)
Popups the Window at the center of the current screen, with optionally given minimum size. If the Window is embedded, it will be centered in the parent Viewport instead.
Note: Calling it with the default value of minsize
is equivalent to calling it with size.
void popup_centered(Vector2i minsize)
Parameters
minsize
Vector2i
popup_centered_clamped(Vector2i, float)
Popups the Window centered inside its parent Window. fallback_ratio
determines the maximum size of the Window, in relation to its parent.
Note: Calling it with the default value of minsize
is equivalent to calling it with size.
void popup_centered_clamped(Vector2i minsize, float fallback_ratio)
Parameters
popup_centered_ratio(float)
If Window is embedded, popups the Window centered inside its embedder and sets its size as a ratio
of embedder's size.
If Window is a native window, popups the Window centered inside the screen of its parent Window and sets its size as a ratio
of the screen size.
void popup_centered_ratio(float ratio)
Parameters
ratio
float
popup_exclusive(Node, Rect2i)
Attempts to parent this dialog to the last exclusive window relative to from_node
, and then calls Window.popup on it. The dialog must have no current parent, otherwise the method fails.
See also Window.set_unparent_when_invisible and get_last_exclusive_window.
void popup_exclusive(Node from_node, Rect2i rect)
Parameters
popup_exclusive_centered(Node, Vector2i)
Attempts to parent this dialog to the last exclusive window relative to from_node
, and then calls Window.popup_centered on it. The dialog must have no current parent, otherwise the method fails.
See also Window.set_unparent_when_invisible and get_last_exclusive_window.
void popup_exclusive_centered(Node from_node, Vector2i minsize)
Parameters
popup_exclusive_centered_clamped(Node, Vector2i, float)
Attempts to parent this dialog to the last exclusive window relative to from_node
, and then calls Window.popup_centered_clamped on it. The dialog must have no current parent, otherwise the method fails.
See also Window.set_unparent_when_invisible and get_last_exclusive_window.
void popup_exclusive_centered_clamped(Node from_node, Vector2i minsize, float fallback_ratio)
Parameters
popup_exclusive_centered_ratio(Node, float)
Attempts to parent this dialog to the last exclusive window relative to from_node
, and then calls Window.popup_centered_ratio on it. The dialog must have no current parent, otherwise the method fails.
See also Window.set_unparent_when_invisible and get_last_exclusive_window.
void popup_exclusive_centered_ratio(Node from_node, float ratio)
Parameters
popup_exclusive_on_parent(Node, Rect2i)
Attempts to parent this dialog to the last exclusive window relative to from_node
, and then calls Window.popup_on_parent on it. The dialog must have no current parent, otherwise the method fails.
See also Window.set_unparent_when_invisible and get_last_exclusive_window.
void popup_exclusive_on_parent(Node from_node, Rect2i parent_rect)
Parameters
popup_on_parent(Rect2i)
Popups the Window with a position shifted by parent Window's position. If the Window is embedded, has the same effect as Window.popup.
void popup_on_parent(Rect2i parent_rect)
Parameters
parent_rect
Rect2i
remove_theme_color_override(StringName)
Removes a local override for a theme Color with the specified name
previously added by Window.add_theme_color_override or via the Inspector dock.
void remove_theme_color_override(StringName name)
Parameters
name
StringName
remove_theme_constant_override(StringName)
Removes a local override for a theme constant with the specified name
previously added by Window.add_theme_constant_override or via the Inspector dock.
void remove_theme_constant_override(StringName name)
Parameters
name
StringName
remove_theme_font_override(StringName)
Removes a local override for a theme Font with the specified name
previously added by Window.add_theme_font_override or via the Inspector dock.
void remove_theme_font_override(StringName name)
Parameters
name
StringName
remove_theme_font_size_override(StringName)
Removes a local override for a theme font size with the specified name
previously added by Window.add_theme_font_size_override or via the Inspector dock.
void remove_theme_font_size_override(StringName name)
Parameters
name
StringName
remove_theme_icon_override(StringName)
Removes a local override for a theme icon with the specified name
previously added by Window.add_theme_icon_override or via the Inspector dock.
void remove_theme_icon_override(StringName name)
Parameters
name
StringName
remove_theme_stylebox_override(StringName)
Removes a local override for a theme StyleBox with the specified name
previously added by Window.add_theme_stylebox_override or via the Inspector dock.
void remove_theme_stylebox_override(StringName name)
Parameters
name
StringName
request_attention
Tells the OS that the Window needs an attention. This makes the window stand out in some way depending on the system, e.g. it might blink on the task bar.
void request_attention
reset_size
Resets the size to the minimum size, which is the max of min_size and (if wrap_controls is enabled) get_contents_minimum_size. This is equivalent to calling set_size(Vector2i())
(or any size below the minimum).
void reset_size
set_flag(int, bool)
Sets a specified window flag.
void set_flag(int flag, bool enabled)
Parameters
set_ime_active(bool)
If active
is true
, enables system's native IME (Input Method Editor).
void set_ime_active(bool active)
Parameters
active
bool
set_ime_position(Vector2i)
Moves IME to the given position.
void set_ime_position(Vector2i position)
Parameters
position
Vector2i
set_layout_direction(int)
Sets layout direction and text writing direction. Right-to-left layouts are necessary for certain languages (e.g. Arabic and Hebrew).
void set_layout_direction(int direction)
Parameters
direction
int
set_unparent_when_invisible(bool)
If unparent
is true
, the window is automatically unparented when going invisible.
Note: Make sure to keep a reference to the node, otherwise it will be orphaned. You also need to manually call queue_free to free the window if it's not parented.
void set_unparent_when_invisible(bool unparent)
Parameters
unparent
bool
set_use_font_oversampling(bool)
Enables font oversampling. This makes fonts look better when they are scaled up.
void set_use_font_oversampling(bool enable)
Parameters
enable
bool
show
Makes the Window appear. This enables interactions with the Window and doesn't change any of its property other than visibility (unlike e.g. Window.popup).
void show
start_drag
Starts an interactive drag operation on the window, using the current mouse position. Call this method when handling a mouse button being pressed to simulate a pressed event on the window's title bar. Using this method allows the window to participate in space switching, tiling, and other system features.
void start_drag
start_resize(int)
Starts an interactive resize operation on the window, using the current mouse position. Call this method when handling a mouse button being pressed to simulate a pressed event on the window's edge.
void start_resize(int edge)
Parameters
edge
int
Events
about_to_popup
Emitted right after Window.popup call, before the Window appears or does anything.
signal about_to_popup
close_requested
Emitted when the Window's close button is pressed or when popup_window is enabled and user clicks outside the window.
This signal can be used to handle window closing, e.g. by connecting it to hide.
signal close_requested
dpi_changed
Emitted when the Window's DPI changes as a result of OS-level changes (e.g. moving the window from a Retina display to a lower resolution one).
Note: Only implemented on macOS.
signal dpi_changed
files_dropped(PackedStringArray)
Emitted when files are dragged from the OS file manager and dropped in the game window. The argument is a list of file paths.
func _ready():
get_window().files_dropped.connect(on_files_dropped)
func on_files_dropped(files):
print(files)
Note: This signal only works with native windows, i.e. the main window and Window-derived nodes when gui_embed_subwindows is disabled in the main viewport.
signal files_dropped(PackedStringArray files)
Parameters
files
PackedStringArray
focus_entered
Emitted when the Window gains focus.
signal focus_entered
focus_exited
Emitted when the Window loses its focus.
signal focus_exited
go_back_requested
Emitted when a go back request is sent (e.g. pressing the "Back" button on Android), right after NOTIFICATION_WM_GO_BACK_REQUEST.
signal go_back_requested
mouse_entered
Emitted when the mouse cursor enters the Window's visible area, that is not occluded behind other Controls or windows, provided its gui_disable_input is false
and regardless if it's currently focused or not.
signal mouse_entered
mouse_exited
Emitted when the mouse cursor leaves the Window's visible area, that is not occluded behind other Controls or windows, provided its gui_disable_input is false
and regardless if it's currently focused or not.
signal mouse_exited
theme_changed
Emitted when the NOTIFICATION_THEME_CHANGED notification is sent.
signal theme_changed
title_changed
Emitted when window title bar text is changed.
signal title_changed
titlebar_changed
Emitted when window title bar decorations are changed, e.g. macOS window enter/exit full screen mode, or extend-to-title flag is changed.
signal titlebar_changed
visibility_changed
Emitted when Window is made visible or disappears.
signal visibility_changed
window_input(InputEvent)
Emitted when the Window is currently focused and receives any input, passing the received event as an argument. The event's position, if present, is in the embedder's coordinate system.
signal window_input(InputEvent event)
Parameters
event
InputEvent