Table of Contents

Class Rect2i

A 2D axis-aligned bounding box using integer coordinates.

Rect2i

Remarks

The Rect2i built-in Variant type represents an axis-aligned rectangle in a 2D space, using integer coordinates. It is defined by its position and size, which are Vector2i. Because it does not rotate, it is frequently used for fast overlap tests (see Rect2i.intersects).

For floating-point coordinates, see Rect2.

Note: Negative values for size are not supported. With negative size, most Rect2i methods do not work correctly. Use abs to get an equivalent Rect2i with a non-negative size.

Note: In a boolean context, a Rect2i evaluates to false if both position and size are zero (equal to ZERO). Otherwise, it always evaluates to true.

See Also

Constructors

Rect2i

Constructs a Rect2i with its position and size set to ZERO.

Rect2i Rect2i

Rect2i(Rect2i)

Constructs a Rect2i as a copy of the given Rect2i.

Rect2i Rect2i(Rect2i from)

Parameters

from Rect2i

Rect2i(Rect2)

Constructs a Rect2i from a Rect2. The floating-point coordinates are truncated.

Rect2i Rect2i(Rect2 from)

Parameters

from Rect2

Rect2i(Vector2i, Vector2i)

Constructs a Rect2i by position and size.

Rect2i Rect2i(Vector2i position, Vector2i size)

Parameters

position Vector2i
size Vector2i

Rect2i(int, int, int, int)

Constructs a Rect2i by setting its position to (x, y), and its size to (width, height).

Rect2i Rect2i(int x, int y, int width, int height)

Parameters

x int
y int
width int
height int

Properties

end

The ending point. This is usually the bottom-right corner of the rectangle, and is equivalent to position + size. Setting this point affects the size.

var end : Vector2i = Vector2i(0, 0)

Property Value

Vector2i

position

The origin point. This is usually the top-left corner of the rectangle.

var position : Vector2i = Vector2i(0, 0)

Property Value

Vector2i

size

The rectangle's width and height, starting from position. Setting this value also affects the end point.

Note: It's recommended setting the width and height to non-negative values, as most methods in Godot assume that the position is the top-left corner, and the end is the bottom-right corner. To get an equivalent rectangle with non-negative size, use abs.

var size : Vector2i = Vector2i(0, 0)

Property Value

Vector2i

Methods

abs

Qualifiers: const

Returns a Rect2i equivalent to this rectangle, with its width and height modified to be non-negative values, and with its position being the top-left corner of the rectangle.

var rect = Rect2i(25, 25, -100, -50)
var absolute = rect.abs() # absolute is Rect2i(-75, -25, 100, 50)

Note: It's recommended to use this method when size is negative, as most other methods in Godot assume that the position is the top-left corner, and the end is the bottom-right corner.

Rect2i abs

encloses(Rect2i)

Qualifiers: const

Returns true if this Rect2i completely encloses another one.

bool encloses(Rect2i b)

Parameters

b Rect2i

expand(Vector2i)

Qualifiers: const

Returns a copy of this rectangle expanded to align the edges with the given to point, if necessary.

var rect = Rect2i(0, 0, 5, 2)

rect = rect.expand(Vector2i(10, 0)) # rect is Rect2i(0, 0, 10, 2)
rect = rect.expand(Vector2i(-5, 5)) # rect is Rect2i(-5, 0, 15, 5)

Rect2i expand(Vector2i to)

Parameters

to Vector2i

get_area

Qualifiers: const

Returns the rectangle's area. This is equivalent to size.x * size.y. See also has_area.

int get_area

get_center

Qualifiers: const

Returns the center point of the rectangle. This is the same as position + (size / 2).

Note: If the size is odd, the result will be rounded towards position.

Vector2i get_center

grow(int)

Qualifiers: const

Returns a copy of this rectangle extended on all sides by the given amount. A negative amount shrinks the rectangle instead. See also Rect2i.grow_individual and Rect2i.grow_side.

var a = Rect2i(4, 4, 8, 8).grow(4) # a is Rect2i(0, 0, 16, 16)
var b = Rect2i(0, 0, 8, 4).grow(2) # b is Rect2i(-2, -2, 12, 8)

Rect2i grow(int amount)

Parameters

amount int

grow_individual(int, int, int, int)

Qualifiers: const

Returns a copy of this rectangle with its left, top, right, and bottom sides extended by the given amounts. Negative values shrink the sides, instead. See also Rect2i.grow and Rect2i.grow_side.

Rect2i grow_individual(int left, int top, int right, int bottom)

Parameters

left int
top int
right int
bottom int

grow_side(int, int)

Qualifiers: const

Returns a copy of this rectangle with its side extended by the given amount (see Side constants). A negative amount shrinks the rectangle, instead. See also Rect2i.grow and Rect2i.grow_individual.

Rect2i grow_side(int side, int amount)

Parameters

side int
amount int

has_area

Qualifiers: const

Returns true if this rectangle has positive width and height. See also get_area.

bool has_area

has_point(Vector2i)

Qualifiers: const

Returns true if the rectangle contains the given point. By convention, points on the right and bottom edges are not included.

Note: This method is not reliable for Rect2i with a negative size. Use abs first to get a valid rectangle.

bool has_point(Vector2i point)

Parameters

point Vector2i

intersection(Rect2i)

Qualifiers: const

Returns the intersection between this rectangle and b. If the rectangles do not intersect, returns an empty Rect2i.

var a = Rect2i(0, 0, 5, 10)
var b = Rect2i(2, 0, 8, 4)

var c = a.intersection(b) # c is Rect2i(2, 0, 3, 4)

Note: If you only need to know whether two rectangles are overlapping, use Rect2i.intersects, instead.

Rect2i intersection(Rect2i b)

Parameters

b Rect2i

intersects(Rect2i)

Qualifiers: const

Returns true if this rectangle overlaps with the b rectangle. The edges of both rectangles are excluded.

bool intersects(Rect2i b)

Parameters

b Rect2i

merge(Rect2i)

Qualifiers: const

Returns a Rect2i that encloses both this rectangle and b around the edges. See also Rect2i.encloses.

Rect2i merge(Rect2i b)

Parameters

b Rect2i

Operators

!= (Rect2i)

Returns true if the position or size of both rectangles are not equal.

bool != (Rect2i right)

Parameters

right Rect2i

== (Rect2i)

Returns true if both position and size of the rectangles are equal, respectively.

bool == (Rect2i right)

Parameters

right Rect2i