Class Vector2i
A 2D vector using integer coordinates.
Remarks
A 2-element structure that can be used to represent 2D grid coordinates or any other pair of integers.
It uses integer coordinates and is therefore preferable to Vector2 when exact precision is required. Note that the values are limited to 32 bits, and unlike Vector2 this cannot be configured with an engine build option. Use int or PackedInt64Array if 64-bit values are needed.
Note: In a boolean context, a Vector2i will evaluate to false
if it's equal to Vector2i(0, 0)
. Otherwise, a Vector2i will always evaluate to true
.
See Also
Constructors
Vector2i
Constructs a default-initialized Vector2i with all components set to 0
.
Vector2i Vector2i
Vector2i(Vector2i)
Constructs a Vector2i as a copy of the given Vector2i.
Vector2i Vector2i(Vector2i from)
Parameters
from
Vector2i
Vector2i(Vector2)
Constructs a new Vector2i from the given Vector2 by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of ceil, floor or round to this constructor instead.
Vector2i Vector2i(Vector2 from)
Parameters
from
Vector2
Vector2i(int, int)
Constructs a new Vector2i from the given x
and y
.
Vector2i Vector2i(int x, int y)
Parameters
Fields
ZERO
Zero vector, a vector with all components set to 0
.
const ZERO = Vector2i(0, 0)
ONE
One vector, a vector with all components set to 1
.
const ONE = Vector2i(1, 1)
MIN
Min vector, a vector with all components equal to INT32_MIN
. Can be used as a negative integer equivalent of INF.
const MIN = Vector2i(-2147483648, -2147483648)
MAX
Max vector, a vector with all components equal to INT32_MAX
. Can be used as an integer equivalent of INF.
const MAX = Vector2i(2147483647, 2147483647)
LEFT
Left unit vector. Represents the direction of left.
const LEFT = Vector2i(-1, 0)
RIGHT
Right unit vector. Represents the direction of right.
const RIGHT = Vector2i(1, 0)
UP
Up unit vector. Y is down in 2D, so this vector points -Y.
const UP = Vector2i(0, -1)
DOWN
Down unit vector. Y is down in 2D, so this vector points +Y.
const DOWN = Vector2i(0, 1)
Properties
x
The vector's X component. Also accessible by using the index position [0]
.
var x : int = 0
Property Value
y
The vector's Y component. Also accessible by using the index position [1]
.
var y : int = 0
Property Value
Methods
abs
Qualifiers: const
Returns a new vector with all components in absolute values (i.e. positive).
Vector2i abs
aspect
float aspect
clamp(Vector2i, Vector2i)
Qualifiers: const
Returns a new vector with all components clamped between the components of min
and max
, by running @GlobalScope.clamp on each component.
Vector2i clamp(Vector2i min, Vector2i max)
Parameters
clampi(int, int)
Qualifiers: const
Returns a new vector with all components clamped between min
and max
, by running @GlobalScope.clamp on each component.
Vector2i clampi(int min, int max)
Parameters
distance_squared_to(Vector2i)
Qualifiers: const
Returns the squared distance between this vector and to
.
This method runs faster than Vector2i.distance_to, so prefer it if you need to compare vectors or need the squared distance for some formula.
int distance_squared_to(Vector2i to)
Parameters
to
Vector2i
distance_to(Vector2i)
Qualifiers: const
Returns the distance between this vector and to
.
float distance_to(Vector2i to)
Parameters
to
Vector2i
length
Qualifiers: const
Returns the length (magnitude) of this vector.
float length
length_squared
Qualifiers: const
Returns the squared length (squared magnitude) of this vector.
This method runs faster than length, so prefer it if you need to compare vectors or need the squared distance for some formula.
int length_squared
max(Vector2i)
Qualifiers: const
Returns the component-wise maximum of this and with
, equivalent to Vector2i(maxi(x, with.x), maxi(y, with.y))
.
Vector2i max(Vector2i with)
Parameters
with
Vector2i
max_axis_index
Qualifiers: const
Returns the axis of the vector's highest value. See AXIS_*
constants. If all components are equal, this method returns Vector2i.AXIS_X.
int max_axis_index
maxi(int)
Qualifiers: const
Returns the component-wise maximum of this and with
, equivalent to Vector2i(maxi(x, with), maxi(y, with))
.
Vector2i maxi(int with)
Parameters
with
int
min(Vector2i)
Qualifiers: const
Returns the component-wise minimum of this and with
, equivalent to Vector2i(mini(x, with.x), mini(y, with.y))
.
Vector2i min(Vector2i with)
Parameters
with
Vector2i
min_axis_index
Qualifiers: const
Returns the axis of the vector's lowest value. See AXIS_*
constants. If all components are equal, this method returns Vector2i.AXIS_Y.
int min_axis_index
mini(int)
Qualifiers: const
Returns the component-wise minimum of this and with
, equivalent to Vector2i(mini(x, with), mini(y, with))
.
Vector2i mini(int with)
Parameters
with
int
sign
Qualifiers: const
Returns a new vector with each component set to 1
if it's positive, -1
if it's negative, and 0
if it's zero. The result is identical to calling @GlobalScope.sign on each component.
Vector2i sign
snapped(Vector2i)
Qualifiers: const
Returns a new vector with each component snapped to the closest multiple of the corresponding component in step
.
Vector2i snapped(Vector2i step)
Parameters
step
Vector2i
snappedi(int)
Qualifiers: const
Returns a new vector with each component snapped to the closest multiple of step
.
Vector2i snappedi(int step)
Parameters
step
int
Operators
!= (Vector2i)
Returns true
if the vectors are not equal.
bool != (Vector2i right)
Parameters
right
Vector2i
% (Vector2i)
Gets the remainder of each component of the Vector2i with the components of the given Vector2i. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using @GlobalScope.posmod instead if you want to handle negative numbers.
print(Vector2i(10, -20) % Vector2i(7, 8)) # Prints (3, -4)
Vector2i % (Vector2i right)
Parameters
right
Vector2i
% (int)
Gets the remainder of each component of the Vector2i with the given int. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using @GlobalScope.posmod instead if you want to handle negative numbers.
print(Vector2i(10, -20) % 7) # Prints (3, -6)
Vector2i % (int right)
Parameters
right
int
* (Vector2i)
Multiplies each component of the Vector2i by the components of the given Vector2i.
print(Vector2i(10, 20) * Vector2i(3, 4)) # Prints (30, 80)
Vector2i * (Vector2i right)
Parameters
right
Vector2i
* (float)
Multiplies each component of the Vector2i by the given float. Returns a Vector2.
print(Vector2i(10, 15) * 0.9) # Prints (9.0, 13.5)
Vector2 * (float right)
Parameters
right
float
* (int)
Multiplies each component of the Vector2i by the given int.
Vector2i * (int right)
Parameters
right
int
+ (Vector2i)
Adds each component of the Vector2i by the components of the given Vector2i.
print(Vector2i(10, 20) + Vector2i(3, 4)) # Prints (13, 24)
Vector2i + (Vector2i right)
Parameters
right
Vector2i
- (Vector2i)
Subtracts each component of the Vector2i by the components of the given Vector2i.
print(Vector2i(10, 20) - Vector2i(3, 4)) # Prints (7, 16)
Vector2i - (Vector2i right)
Parameters
right
Vector2i
/ (Vector2i)
Divides each component of the Vector2i by the components of the given Vector2i.
print(Vector2i(10, 20) / Vector2i(2, 5)) # Prints (5, 4)
Vector2i / (Vector2i right)
Parameters
right
Vector2i
/ (float)
Divides each component of the Vector2i by the given float. Returns a Vector2.
print(Vector2i(10, 20) / 2.9) # Prints (5.0, 10.0)
Vector2 / (float right)
Parameters
right
float
/ (int)
Divides each component of the Vector2i by the given int.
Vector2i / (int right)
Parameters
right
int
< (Vector2i)
Compares two Vector2i vectors by first checking if the X value of the left vector is less than the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
bool < (Vector2i right)
Parameters
right
Vector2i
<= (Vector2i)
Compares two Vector2i vectors by first checking if the X value of the left vector is less than or equal to the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
bool <= (Vector2i right)
Parameters
right
Vector2i
== (Vector2i)
Returns true
if the vectors are equal.
bool == (Vector2i right)
Parameters
right
Vector2i
> (Vector2i)
Compares two Vector2i vectors by first checking if the X value of the left vector is greater than the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
bool > (Vector2i right)
Parameters
right
Vector2i
>= (Vector2i)
Compares two Vector2i vectors by first checking if the X value of the left vector is greater than or equal to the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
bool >= (Vector2i right)
Parameters
right
Vector2i
[] (int)
Access vector components using their index
. v[0]
is equivalent to v.x
, and v[1]
is equivalent to v.y
.
int [] (int index)
Parameters
index
int
unary+
Returns the same value as if the +
was not there. Unary +
does nothing, but sometimes it can make your code more readable.
Vector2i unary+
unary-
Returns the negative value of the Vector2i. This is the same as writing Vector2i(-v.x, -v.y)
. This operation flips the direction of the vector while keeping the same magnitude.
Vector2i unary-