Class AcceptDialog
A base dialog used for user notification.
- Inheritance
-
AcceptDialog
- Derived
Remarks
The default use of AcceptDialog is to allow it to only be accepted or closed, with the same result. However, the confirmed and canceled signals allow to make the two actions different, and the AcceptDialog.add_button method allows to add custom buttons and actions.
Properties
dialog_autowrap
Sets autowrapping for the text in the dialog.
var dialog_autowrap : bool = false
Property Value
Remarks
dialog_close_on_escape
If true
, the dialog will be hidden when the escape key (@GlobalScope.KEY_ESCAPE) is pressed.
var dialog_close_on_escape : bool = true
Property Value
Remarks
dialog_hide_on_ok
If true
, the dialog is hidden when the OK button is pressed. You can set it to false
if you want to do e.g. input validation when receiving the confirmed signal, and handle hiding the dialog in your own logic.
Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example FileDialog defaults to false
, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in FileDialog to disable hiding the dialog when pressing OK.
var dialog_hide_on_ok : bool = true
Property Value
Remarks
dialog_text
The text displayed by the dialog.
var dialog_text : String = ""
Property Value
Remarks
ok_button_text
The text displayed by the OK button (see get_ok_button).
var ok_button_text : String = "OK"
Property Value
Remarks
buttons_min_height
Theme Property
The minimum height of each button in the bottom row (such as OK/Cancel) in pixels. This can be increased to make buttons with short texts easier to click/tap.
= ``0``
Property Value
buttons_min_width
Theme Property
The minimum width of each button in the bottom row (such as OK/Cancel) in pixels. This can be increased to make buttons with short texts easier to click/tap.
= ``0``
Property Value
buttons_separation
Theme Property
The size of the vertical space between the dialog's content and the button row.
= ``10``
Property Value
panel
Theme Property
The panel that fills the background of the window.
StyleBox panel
Property Value
Methods
add_button(String, bool, String)
Adds a button with label text
and a custom action
to the dialog and returns the created button. action
will be passed to the AcceptDialog.custom_action signal when pressed.
If true
, right
will place the button to the right of any sibling buttons.
You can use AcceptDialog.remove_button method to remove a button created with this method from the dialog.
Button add_button(String text, bool right, String action)
Parameters
add_cancel_button(String)
Adds a button with label name
and a cancel action to the dialog and returns the created button.
You can use AcceptDialog.remove_button method to remove a button created with this method from the dialog.
Button add_cancel_button(String name)
Parameters
name
String
get_label
Returns the label used for built-in text.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their visible property.
Label get_label
get_ok_button
Returns the OK Button instance.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their visible property.
Button get_ok_button
register_text_enter(LineEdit)
Registers a LineEdit in the dialog. When the enter key is pressed, the dialog will be accepted.
void register_text_enter(LineEdit line_edit)
Parameters
line_edit
LineEdit
remove_button(Button)
Removes the button
from the dialog. Does NOT free the button
. The button
must be a Button added with AcceptDialog.add_button or AcceptDialog.add_cancel_button method. After removal, pressing the button
will no longer emit this dialog's AcceptDialog.custom_action or canceled signals.
void remove_button(Button button)
Parameters
button
Button
Events
canceled
Emitted when the dialog is closed or the button created with AcceptDialog.add_cancel_button is pressed.
signal canceled
confirmed
Emitted when the dialog is accepted, i.e. the OK button is pressed.
signal confirmed
custom_action(StringName)
Emitted when a custom button is pressed. See AcceptDialog.add_button.
signal custom_action(StringName action)
Parameters
action
StringName