Class PrimitiveMesh
Base class for all primitive meshes. Handles applying a Material to a primitive mesh.
- Inheritance
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PrimitiveMesh
- Derived
Remarks
Base class for all primitive meshes. Handles applying a Material to a primitive mesh. Examples include BoxMesh, CapsuleMesh, CylinderMesh, PlaneMesh, PrismMesh, and SphereMesh.
Properties
add_uv2
If set, generates UV2 UV coordinates applying a padding using the uv2_padding setting. UV2 is needed for lightmapping.
var add_uv2 : bool = false
Property Value
Remarks
custom_aabb
Overrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
var custom_aabb : AABB = AABB(0, 0, 0, 0, 0, 0)
Property Value
Remarks
flip_faces
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
This gives the same result as using BaseMaterial3D.CULL_FRONT in cull_mode.
var flip_faces : bool = false
Property Value
Remarks
material
The current Material of the primitive mesh.
var material : Material
Property Value
Remarks
uv2_padding
If add_uv2 is set, specifies the padding in pixels applied along seams of the mesh. Lower padding values allow making better use of the lightmap texture (resulting in higher texel density), but may introduce visible lightmap bleeding along edges.
If the size of the lightmap texture can't be determined when generating the mesh, UV2 is calculated assuming a texture size of 1024x1024.
var uv2_padding : float = 2.0
Property Value
Remarks
Methods
_create_mesh_array
Qualifiers: virtualconst
Override this method to customize how this primitive mesh should be generated. Should return an Array where each element is another Array of values required for the mesh (see the ArrayType constants).
Array _create_mesh_array
get_mesh_arrays
Qualifiers: const
Returns the mesh arrays used to make up the surface of this primitive mesh.
Example: Pass the result to ArrayMesh.add_surface_from_arrays to create a new surface:
Array get_mesh_arrays
request_update
Request an update of this primitive mesh based on its properties.
void request_update