Class BoxMesh
Generate an axis-aligned box PrimitiveMesh.
- Inheritance
-
BoxMesh
Remarks
Generate an axis-aligned box PrimitiveMesh.
The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1)
. This is equivalent to adding UV *= vec2(3.0, 2.0)
in a vertex shader.
Note: When using a large textured BoxMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth, subdivide_height and subdivide_width until you no longer notice UV jittering.
Properties
size
The box's width, height and depth.
var size : Vector3 = Vector3(1, 1, 1)
Property Value
Remarks
subdivide_depth
Number of extra edge loops inserted along the Z axis.
var subdivide_depth : int = 0
Property Value
Remarks
subdivide_height
Number of extra edge loops inserted along the Y axis.
var subdivide_height : int = 0
Property Value
Remarks
subdivide_width
Number of extra edge loops inserted along the X axis.
var subdivide_width : int = 0