Class CylinderMesh
Class representing a cylindrical PrimitiveMesh.
- Inheritance
-
CylinderMesh
Remarks
Class representing a cylindrical PrimitiveMesh. This class can be used to create cones by setting either the top_radius or bottom_radius properties to 0.0
.
Properties
bottom_radius
Bottom radius of the cylinder. If set to 0.0
, the bottom faces will not be generated, resulting in a conic shape. See also cap_bottom.
var bottom_radius : float = 0.5
Property Value
Remarks
cap_bottom
If true
, generates a cap at the bottom of the cylinder. This can be set to false
to speed up generation and rendering when the cap is never seen by the camera. See also bottom_radius.
Note: If bottom_radius is 0.0
, cap generation is always skipped even if cap_bottom is true
.
var cap_bottom : bool = true
Property Value
Remarks
cap_top
If true
, generates a cap at the top of the cylinder. This can be set to false
to speed up generation and rendering when the cap is never seen by the camera. See also top_radius.
Note: If top_radius is 0.0
, cap generation is always skipped even if cap_top is true
.
var cap_top : bool = true
Property Value
Remarks
height
Full height of the cylinder.
var height : float = 2.0
Property Value
Remarks
radial_segments
Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
var radial_segments : int = 64
Property Value
Remarks
rings
Number of edge rings along the height of the cylinder. Changing rings does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, rings should be kept to its default value.
var rings : int = 4
Property Value
Remarks
top_radius
Top radius of the cylinder. If set to 0.0
, the top faces will not be generated, resulting in a conic shape. See also cap_top.
var top_radius : float = 0.5