Class PlaneMesh
Class representing a planar PrimitiveMesh.
- Inheritance
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PlaneMesh
- Derived
Remarks
Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change orientation to PlaneMesh.FACE_Z.
Note: When using a large textured PlaneMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and subdivide_width until you no longer notice UV jittering.
Properties
center_offset
Offset of the generated plane. Useful for particles.
var center_offset : Vector3 = Vector3(0, 0, 0)
Property Value
Remarks
orientation
Direction that the PlaneMesh is facing. See Orientation for options.
var orientation : int = 1
Property Value
Remarks
size
Size of the generated plane.
var size : Vector2 = Vector2(2, 2)
Property Value
Remarks
subdivide_depth
Number of subdivision along the Z axis.
var subdivide_depth : int = 0
Property Value
Remarks
subdivide_width
Number of subdivision along the X axis.
var subdivide_width : int = 0