Class NavigationPolygon
A 2D navigation mesh that describes a traversable surface for pathfinding.
- Inheritance
-
NavigationPolygon
Remarks
A navigation mesh can be created either by baking it with the help of the NavigationServer2D, or by adding vertices and convex polygon indices arrays manually.
To bake a navigation mesh at least one outline needs to be added that defines the outer bounds of the baked area.
var new_navigation_mesh = NavigationPolygon.new()
var bounding_outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
new_navigation_mesh.add_outline(bounding_outline)
NavigationServer2D.bake_from_source_geometry_data(new_navigation_mesh, NavigationMeshSourceGeometryData2D.new());
$NavigationRegion2D.navigation_polygon = new_navigation_mesh
Adding vertices and polygon indices manually.
var new_navigation_mesh = NavigationPolygon.new()
var new_vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
new_navigation_mesh.vertices = new_vertices
var new_polygon_indices = PackedInt32Array([0, 1, 2, 3])
new_navigation_mesh.add_polygon(new_polygon_indices)
$NavigationRegion2D.navigation_polygon = new_navigation_mesh
See Also
Properties
agent_radius
The distance to erode/shrink the walkable surface when baking the navigation mesh.
var agent_radius : float = 10.0
Property Value
Remarks
baking_rect
If the baking Rect2 has an area the navigation mesh baking will be restricted to its enclosing area.
var baking_rect : Rect2 = Rect2(0, 0, 0, 0)
Property Value
Remarks
baking_rect_offset
The position offset applied to the baking_rect Rect2.
var baking_rect_offset : Vector2 = Vector2(0, 0)
Property Value
Remarks
border_size
The size of the non-navigable border around the bake bounding area defined by the baking_rect Rect2.
In conjunction with the baking_rect the border size can be used to bake tile aligned navigation meshes without the tile edges being shrunk by agent_radius.
var border_size : float = 0.0
Property Value
Remarks
cell_size
The cell size used to rasterize the navigation mesh vertices. Must match with the cell size on the navigation map.
var cell_size : float = 1.0
Property Value
Remarks
parsed_collision_mask
The physics layers to scan for static colliders.
Only used when parsed_geometry_type is NavigationPolygon.PARSED_GEOMETRY_STATIC_COLLIDERS or NavigationPolygon.PARSED_GEOMETRY_BOTH.
var parsed_collision_mask : int = 4294967295
Property Value
Remarks
parsed_geometry_type
Determines which type of nodes will be parsed as geometry. See ParsedGeometryType for possible values.
var parsed_geometry_type : int = 2
Property Value
Remarks
sample_partition_type
Partitioning algorithm for creating the navigation mesh polys. See SamplePartitionType for possible values.
var sample_partition_type : int = 0
Property Value
Remarks
source_geometry_group_name
The group name of nodes that should be parsed for baking source geometry.
Only used when source_geometry_mode is NavigationPolygon.SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN or NavigationPolygon.SOURCE_GEOMETRY_GROUPS_EXPLICIT.
var source_geometry_group_name : StringName = &"navigation_polygon_source_geometry_group"
Property Value
Remarks
- void set_source_geometry_group_name(StringName value)
- StringName get_source_geometry_group_name
source_geometry_mode
The source of the geometry used when baking. See SourceGeometryMode for possible values.
var source_geometry_mode : int = 0
Property Value
Remarks
Methods
add_outline(PackedVector2Array)
Appends a PackedVector2Array that contains the vertices of an outline to the internal array that contains all the outlines.
void add_outline(PackedVector2Array outline)
Parameters
outline
PackedVector2Array
add_outline_at_index(PackedVector2Array, int)
Adds a PackedVector2Array that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position.
void add_outline_at_index(PackedVector2Array outline, int index)
Parameters
outline
PackedVector2Arrayindex
int
add_polygon(PackedInt32Array)
Adds a polygon using the indices of the vertices you get when calling get_vertices.
void add_polygon(PackedInt32Array polygon)
Parameters
polygon
PackedInt32Array
clear
Clears the internal arrays for vertices and polygon indices.
void clear
clear_outlines
Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.
void clear_outlines
clear_polygons
Clears the array of polygons, but it doesn't clear the array of outlines and vertices.
void clear_polygons
get_navigation_mesh
Returns the NavigationMesh resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the NavigationServer3D.region_set_navigation_mesh API directly (as 2D uses the 3D server behind the scene).
NavigationMesh get_navigation_mesh
get_outline(int)
Qualifiers: const
Returns a PackedVector2Array containing the vertices of an outline that was created in the editor or by script.
PackedVector2Array get_outline(int idx)
Parameters
idx
int
get_outline_count
Qualifiers: const
Returns the number of outlines that were created in the editor or by script.
int get_outline_count
get_parsed_collision_mask_value(int)
Qualifiers: const
Returns whether or not the specified layer of the parsed_collision_mask is enabled, given a layer_number
between 1 and 32.
bool get_parsed_collision_mask_value(int layer_number)
Parameters
layer_number
int
get_polygon(int)
Returns a PackedInt32Array containing the indices of the vertices of a created polygon.
PackedInt32Array get_polygon(int idx)
Parameters
idx
int
get_polygon_count
Qualifiers: const
Returns the count of all polygons.
int get_polygon_count
get_vertices
Qualifiers: const
Returns a PackedVector2Array containing all the vertices being used to create the polygons.
PackedVector2Array get_vertices
make_polygons_from_outlines
Creates polygons from the outlines added in the editor or by script.
void make_polygons_from_outlines
remove_outline(int)
Removes an outline created in the editor or by script. You have to call make_polygons_from_outlines for the polygons to update.
void remove_outline(int idx)
Parameters
idx
int
set_outline(int, PackedVector2Array)
Changes an outline created in the editor or by script. You have to call make_polygons_from_outlines for the polygons to update.
void set_outline(int idx, PackedVector2Array outline)
Parameters
idx
intoutline
PackedVector2Array
set_parsed_collision_mask_value(int, bool)
Based on value
, enables or disables the specified layer in the parsed_collision_mask, given a layer_number
between 1 and 32.
void set_parsed_collision_mask_value(int layer_number, bool value)
Parameters
set_vertices(PackedVector2Array)
Sets the vertices that can be then indexed to create polygons with the NavigationPolygon.add_polygon method.
void set_vertices(PackedVector2Array vertices)
Parameters
vertices
PackedVector2Array