Class World2D
A resource that holds all components of a 2D world, such as a canvas and a physics space.
- Inheritance
-
World2D
Remarks
Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.
See Also
Properties
canvas
The RID of this world's canvas resource. Used by the RenderingServer for 2D drawing.
var canvas : RID
Property Value
Remarks
- RID get_canvas
direct_space_state
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.
var direct_space_state : PhysicsDirectSpaceState2D
Property Value
Remarks
- PhysicsDirectSpaceState2D get_direct_space_state
navigation_map
The RID of this world's navigation map. Used by the NavigationServer2D.
var navigation_map : RID
Property Value
Remarks
- RID get_navigation_map
space
The RID of this world's physics space resource. Used by the PhysicsServer2D for 2D physics, treating it as both a space and an area.
var space : RID
Property Value
Remarks
- RID get_space