Class CanvasLayer
A node used for independent rendering of objects within a 2D scene.
- Inheritance
-
CanvasLayer
- Derived
Remarks
CanvasItem-derived nodes that are direct or indirect children of a CanvasLayer will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0
, so a CanvasLayer with index -1
will be drawn below, and a CanvasLayer with index 1
will be drawn above. This order will hold regardless of the z_index of the nodes within each layer.
CanvasLayers can be hidden and they can also optionally follow the viewport. This makes them useful for HUDs like health bar overlays (on layers 1
and higher) or backgrounds (on layers -1
and lower).
Note: Embedded Windows are placed on layer 1024
. CanvasItems on layers 1025
and higher appear in front of embedded windows.
Note: Each CanvasLayer is drawn on one specific Viewport and cannot be shared between multiple Viewports, see custom_viewport. When using multiple Viewports, for example in a split-screen game, you need create an individual CanvasLayer for each Viewport you want it to be drawn on.
See Also
Properties
custom_viewport
The custom Viewport node assigned to the CanvasLayer. If null
, uses the default viewport instead.
var custom_viewport : Node
Property Value
Remarks
follow_viewport_enabled
If enabled, the CanvasLayer stays in a fixed position on the screen. If disabled, the CanvasLayer maintains its position in world space.
Together with follow_viewport_scale, this can be used for a pseudo-3D effect.
var follow_viewport_enabled : bool = false
Property Value
Remarks
follow_viewport_scale
Scales the layer when using follow_viewport_enabled. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
var follow_viewport_scale : float = 1.0
Property Value
Remarks
layer
Layer index for draw order. Lower values are drawn behind higher values.
Note: If multiple CanvasLayers have the same layer index, CanvasItem children of one CanvasLayer are drawn behind the CanvasItem children of the other CanvasLayer. Which CanvasLayer is drawn in front is non-deterministic.
var layer : int = 1
Property Value
Remarks
offset
The layer's base offset.
var offset : Vector2 = Vector2(0, 0)
Property Value
Remarks
rotation
The layer's rotation in radians.
var rotation : float = 0.0
Property Value
Remarks
scale
The layer's scale.
var scale : Vector2 = Vector2(1, 1)
Property Value
Remarks
transform
The layer's transform.
var transform : Transform2D = Transform2D(1, 0, 0, 1, 0, 0)
Property Value
Remarks
- void set_transform(Transform2D value)
- Transform2D get_transform
visible
If false
, any CanvasItem under this CanvasLayer will be hidden.
Unlike visible, visibility of a CanvasLayer isn't propagated to underlying layers.
var visible : bool = true
Property Value
Remarks
Methods
get_canvas
Qualifiers: const
Returns the RID of the canvas used by this layer.
RID get_canvas
get_final_transform
Qualifiers: const
Returns the transform from the CanvasLayers coordinate system to the Viewports coordinate system.
Transform2D get_final_transform
hide
Hides any CanvasItem under this CanvasLayer. This is equivalent to setting visible to false
.
void hide
show
Shows any CanvasItem under this CanvasLayer. This is equivalent to setting visible to true
.
void show
Events
visibility_changed
Emitted when visibility of the layer is changed. See visible.
signal visibility_changed