Class ParallaxBackground
A node used to create a parallax scrolling background.
- Inheritance
-
ParallaxBackground
Remarks
A ParallaxBackground uses one or more ParallaxLayer child nodes to create a parallax effect. Each ParallaxLayer can move at a different speed using motion_offset. This creates an illusion of depth in a 2D game. If not used with a Camera2D, you must manually calculate the scroll_offset.
Note: Each ParallaxBackground is drawn on one specific Viewport and cannot be shared between multiple Viewports, see custom_viewport. When using multiple Viewports, for example in a split-screen game, you need create an individual ParallaxBackground for each Viewport you want it to be drawn on.
Properties
scroll_base_offset
The base position offset for all ParallaxLayer children.
var scroll_base_offset : Vector2 = Vector2(0, 0)
Property Value
Remarks
scroll_base_scale
The base motion scale for all ParallaxLayer children.
var scroll_base_scale : Vector2 = Vector2(1, 1)
Property Value
Remarks
scroll_ignore_camera_zoom
If true
, elements in ParallaxLayer child aren't affected by the zoom level of the camera.
var scroll_ignore_camera_zoom : bool = false
Property Value
Remarks
scroll_limit_begin
Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than scroll_limit_end to work.
var scroll_limit_begin : Vector2 = Vector2(0, 0)
Property Value
Remarks
scroll_limit_end
Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than scroll_limit_begin to work.
var scroll_limit_end : Vector2 = Vector2(0, 0)
Property Value
Remarks
scroll_offset
The ParallaxBackground's scroll value. Calculated automatically when using a Camera2D, but can be used to manually manage scrolling when no camera is present.
var scroll_offset : Vector2 = Vector2(0, 0)