Table of Contents

Class CameraAttributesPhysical

Physically-based camera settings.

Inheritance
CameraAttributesPhysical

Remarks

CameraAttributesPhysical is used to set rendering settings based on a physically-based camera's settings. It is responsible for exposure, auto-exposure, and depth of field.

When used in a WorldEnvironment it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own CameraAttributes, including the editor camera. When used in a Camera3D it will override any CameraAttributes set in the WorldEnvironment and will override the Camera3Ds far, near, fov, and keep_aspect properties. When used in VoxelGI or LightmapGI, only the exposure settings will be used.

The default settings are intended for use in an outdoor environment, tips for settings for use in an indoor environment can be found in each setting's documentation.

Note: Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility.

See Also

Properties

auto_exposure_max_exposure_value

The maximum luminance (in EV100) used when calculating auto exposure. When calculating scene average luminance, color values will be clamped to at least this value. This limits the auto-exposure from exposing below a certain brightness, resulting in a cut off point where the scene will remain bright.

var auto_exposure_max_exposure_value : float = 10.0

Property Value

float

Remarks

  • void set_auto_exposure_max_exposure_value(float value)
  • float get_auto_exposure_max_exposure_value

auto_exposure_min_exposure_value

The minimum luminance (in EV100) used when calculating auto exposure. When calculating scene average luminance, color values will be clamped to at least this value. This limits the auto-exposure from exposing above a certain brightness, resulting in a cut off point where the scene will remain dark.

var auto_exposure_min_exposure_value : float = -8.0

Property Value

float

Remarks

  • void set_auto_exposure_min_exposure_value(float value)
  • float get_auto_exposure_min_exposure_value

exposure_aperture

Size of the aperture of the camera, measured in f-stops. An f-stop is a unitless ratio between the focal length of the camera and the diameter of the aperture. A high aperture setting will result in a smaller aperture which leads to a dimmer image and sharper focus. A low aperture results in a wide aperture which lets in more light resulting in a brighter, less-focused image. Default is appropriate for outdoors at daytime (i.e. for use with a default DirectionalLight3D), for indoor lighting, a value between 2 and 4 is more appropriate.

Only available when rendering/lights_and_shadows/use_physical_light_units is enabled.

var exposure_aperture : float = 16.0

Property Value

float

Remarks

  • void set_aperture(float value)
  • float get_aperture

exposure_shutter_speed

Time for shutter to open and close, evaluated as 1 / shutter_speed seconds. A higher value will allow less light (leading to a darker image), while a lower value will allow more light (leading to a brighter image).

Only available when rendering/lights_and_shadows/use_physical_light_units is enabled.

var exposure_shutter_speed : float = 100.0

Property Value

float

Remarks

  • void set_shutter_speed(float value)
  • float get_shutter_speed

frustum_far

Override value for far. Used internally when calculating depth of field. When attached to a Camera3D as its attributes, it will override the far property.

var frustum_far : float = 4000.0

Property Value

float

Remarks

frustum_focal_length

Distance between camera lens and camera aperture, measured in millimeters. Controls field of view and depth of field. A larger focal length will result in a smaller field of view and a narrower depth of field meaning fewer objects will be in focus. A smaller focal length will result in a wider field of view and a larger depth of field meaning more objects will be in focus. When attached to a Camera3D as its attributes, it will override the fov property and the keep_aspect property.

var frustum_focal_length : float = 35.0

Property Value

float

Remarks

  • void set_focal_length(float value)
  • float get_focal_length

frustum_focus_distance

Distance from camera of object that will be in focus, measured in meters. Internally this will be clamped to be at least 1 millimeter larger than frustum_focal_length.

var frustum_focus_distance : float = 10.0

Property Value

float

Remarks

  • void set_focus_distance(float value)
  • float get_focus_distance

frustum_near

Override value for near. Used internally when calculating depth of field. When attached to a Camera3D as its attributes, it will override the near property.

var frustum_near : float = 0.05

Property Value

float

Remarks

Methods

get_fov

Qualifiers: const

Returns the vertical field of view that corresponds to the frustum_focal_length. This value is calculated internally whenever frustum_focal_length is changed.

float get_fov