Class WorldEnvironment
Default environment properties for the entire scene (post-processing effects, lighting and background settings).
- Inheritance
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WorldEnvironment
Remarks
The WorldEnvironment node is used to configure the default Environment for the scene.
The parameters defined in the WorldEnvironment can be overridden by an Environment node set on the current Camera3D. Additionally, only one WorldEnvironment may be instantiated in a given scene at a time.
The WorldEnvironment allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
See Also
Properties
camera_attributes
The default CameraAttributes resource to use if none set on the Camera3D.
var camera_attributes : CameraAttributes
Property Value
Remarks
- void set_camera_attributes(CameraAttributes value)
- CameraAttributes get_camera_attributes
compositor
The default Compositor resource to use if none set on the Camera3D.
var compositor : Compositor
Property Value
Remarks
- void set_compositor(Compositor value)
- Compositor get_compositor
environment
The Environment resource used by this WorldEnvironment, defining the default properties.
var environment : Environment
Property Value
Remarks
- void set_environment(Environment value)
- Environment get_environment