Class CameraAttributes
Parent class for camera settings.
- Inheritance
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CameraAttributes
- Derived
Remarks
Controls camera-specific attributes such as depth of field and exposure override.
When used in a WorldEnvironment it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own CameraAttributes, including the editor camera. When used in a Camera3D it will override any CameraAttributes set in the WorldEnvironment. When used in VoxelGI or LightmapGI, only the exposure settings will be used.
See also Environment for general 3D environment settings.
This is a pure virtual class that is inherited by CameraAttributesPhysical and CameraAttributesPractical.
Properties
auto_exposure_enabled
If true
, enables the tonemapping auto exposure mode of the scene renderer. If true
, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.
var auto_exposure_enabled : bool = false
Property Value
Remarks
auto_exposure_scale
The scale of the auto exposure effect. Affects the intensity of auto exposure.
var auto_exposure_scale : float = 0.4
Property Value
Remarks
auto_exposure_speed
The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.
var auto_exposure_speed : float = 0.5
Property Value
Remarks
exposure_multiplier
Multiplier for the exposure amount. A higher value results in a brighter image.
var exposure_multiplier : float = 1.0
Property Value
Remarks
exposure_sensitivity
Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image.
If auto_exposure_enabled is true
, this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.
Note: Only available when rendering/lights_and_shadows/use_physical_light_units is enabled.
var exposure_sensitivity : float = 100.0