Class AudioEffect
Base class for audio effect resources.
- Inheritance
-
AudioEffect
- Derived
Remarks
The base Resource for every audio effect. In the editor, an audio effect can be added to the current bus layout through the Audio panel. At run-time, it is also possible to manipulate audio effects through AudioServer.add_bus_effect, AudioServer.remove_bus_effect, and AudioServer.get_bus_effect.
When applied on a bus, an audio effect creates a corresponding AudioEffectInstance. The instance is directly responsible for manipulating the sound, based on the original audio effect's properties.
See Also
Methods
_instantiate
Qualifiers: virtual
Override this method to customize the AudioEffectInstance created when this effect is applied on a bus in the editor's Audio panel, or through AudioServer.add_bus_effect.
extends AudioEffect
@export var strength = 4.0
func _instantiate():
var effect = CustomAudioEffectInstance.new()
effect.base = self
return effect
Note: It is recommended to keep a reference to the original AudioEffect in the new instance. Depending on the implementation this allows the effect instance to listen for changes at run-time and be modified accordingly.
AudioEffectInstance _instantiate