Class AudioEffectInstance
Manipulates the audio it receives for a given effect.
- Inheritance
-
AudioEffectInstance
- Derived
Remarks
An audio effect instance manipulates the audio it receives for a given effect. This instance is automatically created by an AudioEffect when it is added to a bus, and should usually not be created directly. If necessary, it can be fetched at run-time with AudioServer.get_bus_effect_instance.
See Also
Methods
_process(const void*, AudioFrame*, int)
Qualifiers: virtual
Called by the AudioServer to process this effect. When _process_silence is not overridden or it returns false
, this method is called only when the bus is active.
Note: It is not useful to override this method in GDScript or C#. Only GDExtension can take advantage of it.
void _process(const void* src_buffer, AudioFrame* dst_buffer, int frame_count)
Parameters
src_buffer
const void*dst_buffer
AudioFrame*frame_count
int
_process_silence
Qualifiers: virtualconst
Override this method to customize the processing behavior of this effect instance.
Should return true
to force the AudioServer to always call AudioEffectInstance._process, even if the bus has been muted or cannot otherwise be heard.
bool _process_silence