Class AudioEffectReverb
Adds a reverberation audio effect to an Audio bus.
- Inheritance
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AudioEffectReverb
Remarks
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
See Also
Properties
damping
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
var damping : float = 0.5
Property Value
Remarks
dry
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
var dry : float = 1.0
Property Value
Remarks
hipass
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
var hipass : float = 0.0
Property Value
Remarks
predelay_feedback
Output percent of predelay. Value can range from 0 to 1.
var predelay_feedback : float = 0.4
Property Value
Remarks
predelay_msec
Time between the original signal and the early reflections of the reverb signal, in milliseconds.
var predelay_msec : float = 150.0
Property Value
Remarks
room_size
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
var room_size : float = 0.8
Property Value
Remarks
spread
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
var spread : float = 1.0
Property Value
Remarks
wet
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
var wet : float = 0.5