Class AudioEffectCompressor
Adds a compressor audio effect to an audio bus.
Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume.
- Inheritance
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AudioEffectCompressor
Remarks
Dynamic range compressor reduces the level of the sound when the amplitude goes over a certain threshold in Decibels. One of the main uses of a compressor is to increase the dynamic range by clipping as little as possible (when sound goes over 0dB).
Compressor has many uses in the mix:
In the Master bus to compress the whole output (although an AudioEffectLimiter is probably better).
In voice channels to ensure they sound as balanced as possible.
Sidechained. This can reduce the sound level sidechained with another audio bus for threshold detection. This technique is common in video game mixing to the level of music and SFX while voices are being heard.
Accentuates transients by using a wider attack, making effects sound more punchy.
See Also
Properties
attack_us
Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000.
var attack_us : float = 20.0
Property Value
Remarks
gain
Gain applied to the output signal.
var gain : float = 0.0
Property Value
Remarks
mix
Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet).
var mix : float = 1.0
Property Value
Remarks
ratio
Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48.
var ratio : float = 4.0
Property Value
Remarks
release_ms
Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000.
var release_ms : float = 250.0
Property Value
Remarks
sidechain
Reduce the sound level using another audio bus for threshold detection.
var sidechain : StringName = &""
Property Value
Remarks
- void set_sidechain(StringName value)
- StringName get_sidechain
threshold
The level above which compression is applied to the audio. Value can range from -60 to 0.
var threshold : float = 0.0