Table of Contents

Class AudioEffectDelay

Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.

Two tap delay and feedback options.

Inheritance
AudioEffectDelay

Remarks

Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.

See Also

Properties

dry

Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.

var dry : float = 1.0

Property Value

float

Remarks

feedback_active

If true, feedback is enabled.

var feedback_active : bool = false

Property Value

bool

Remarks

  • void set_feedback_active(bool value)
  • bool is_feedback_active

feedback_delay_ms

Feedback delay time in milliseconds.

var feedback_delay_ms : float = 340.0

Property Value

float

Remarks

  • void set_feedback_delay_ms(float value)
  • float get_feedback_delay_ms

feedback_level_db

Sound level for feedback.

var feedback_level_db : float = -6.0

Property Value

float

Remarks

  • void set_feedback_level_db(float value)
  • float get_feedback_level_db

feedback_lowpass

Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.

var feedback_lowpass : float = 16000.0

Property Value

float

Remarks

  • void set_feedback_lowpass(float value)
  • float get_feedback_lowpass

tap1_active

If true, the first tap will be enabled.

var tap1_active : bool = true

Property Value

bool

Remarks

  • void set_tap1_active(bool value)
  • bool is_tap1_active

tap1_delay_ms

First tap delay time in milliseconds.

var tap1_delay_ms : float = 250.0

Property Value

float

Remarks

  • void set_tap1_delay_ms(float value)
  • float get_tap1_delay_ms

tap1_level_db

Sound level for the first tap.

var tap1_level_db : float = -6.0

Property Value

float

Remarks

  • void set_tap1_level_db(float value)
  • float get_tap1_level_db

tap1_pan

Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).

var tap1_pan : float = 0.2

Property Value

float

Remarks

  • void set_tap1_pan(float value)
  • float get_tap1_pan

tap2_active

If true, the second tap will be enabled.

var tap2_active : bool = true

Property Value

bool

Remarks

  • void set_tap2_active(bool value)
  • bool is_tap2_active

tap2_delay_ms

Second tap delay time in milliseconds.

var tap2_delay_ms : float = 500.0

Property Value

float

Remarks

  • void set_tap2_delay_ms(float value)
  • float get_tap2_delay_ms

tap2_level_db

Sound level for the second tap.

var tap2_level_db : float = -12.0

Property Value

float

Remarks

  • void set_tap2_level_db(float value)
  • float get_tap2_level_db

tap2_pan

Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right).

var tap2_pan : float = -0.4

Property Value

float

Remarks

  • void set_tap2_pan(float value)
  • float get_tap2_pan