Class AStarGrid2D
An implementation of A* for finding the shortest path between two points on a partial 2D grid.
- Inheritance
-
AStarGrid2D
Remarks
AStarGrid2D is a variant of AStar2D that is specialized for partial 2D grids. It is simpler to use because it doesn't require you to manually create points and connect them together. This class also supports multiple types of heuristics, modes for diagonal movement, and a jumping mode to speed up calculations.
To use AStarGrid2D, you only need to set the region of the grid, optionally set the cell_size, and then call the update method:
var astar_grid = AStarGrid2D.new()
astar_grid.region = Rect2i(0, 0, 32, 32)
astar_grid.cell_size = Vector2(16, 16)
astar_grid.update()
print(astar_grid.get_id_path(Vector2i(0, 0), Vector2i(3, 4))) # Prints [(0, 0), (1, 1), (2, 2), (3, 3), (3, 4)]
print(astar_grid.get_point_path(Vector2i(0, 0), Vector2i(3, 4))) # Prints [(0, 0), (16, 16), (32, 32), (48, 48), (48, 64)]
To remove a point from the pathfinding grid, it must be set as "solid" with AStarGrid2D.set_point_solid.
Properties
cell_shape
The cell shape. Affects how the positions are placed in the grid. If changed, update needs to be called before finding the next path.
var cell_shape : int = 0
Property Value
Remarks
cell_size
The size of the point cell which will be applied to calculate the resulting point position returned by AStarGrid2D.get_point_path. If changed, update needs to be called before finding the next path.
var cell_size : Vector2 = Vector2(1, 1)
Property Value
Remarks
default_compute_heuristic
The default Heuristic which will be used to calculate the cost between two points if AStarGrid2D._compute_cost was not overridden.
var default_compute_heuristic : int = 0
Property Value
Remarks
default_estimate_heuristic
The default Heuristic which will be used to calculate the cost between the point and the end point if AStarGrid2D._estimate_cost was not overridden.
var default_estimate_heuristic : int = 0
Property Value
Remarks
diagonal_mode
A specific DiagonalMode mode which will force the path to avoid or accept the specified diagonals.
var diagonal_mode : int = 0
Property Value
Remarks
jumping_enabled
Enables or disables jumping to skip up the intermediate points and speeds up the searching algorithm.
Note: Currently, toggling it on disables the consideration of weight scaling in pathfinding.
var jumping_enabled : bool = false
Property Value
Remarks
offset
The offset of the grid which will be applied to calculate the resulting point position returned by AStarGrid2D.get_point_path. If changed, update needs to be called before finding the next path.
var offset : Vector2 = Vector2(0, 0)
Property Value
Remarks
region
The region of grid cells available for pathfinding. If changed, update needs to be called before finding the next path.
var region : Rect2i = Rect2i(0, 0, 0, 0)
Property Value
Remarks
size
The size of the grid (number of cells of size cell_size on each axis). If changed, update needs to be called before finding the next path.
var size : Vector2i = Vector2i(0, 0)
Property Value
Remarks
Methods
_compute_cost(Vector2i, Vector2i)
Qualifiers: virtualconst
Called when computing the cost between two connected points.
Note that this function is hidden in the default AStarGrid2D class.
float _compute_cost(Vector2i from_id, Vector2i to_id)
Parameters
_estimate_cost(Vector2i, Vector2i)
Qualifiers: virtualconst
Called when estimating the cost between a point and the path's ending point.
Note that this function is hidden in the default AStarGrid2D class.
float _estimate_cost(Vector2i from_id, Vector2i end_id)
Parameters
clear
Clears the grid and sets the region to Rect2i(0, 0, 0, 0)
.
void clear
fill_solid_region(Rect2i, bool)
Fills the given region
on the grid with the specified value for the solid flag.
Note: Calling update is not needed after the call of this function.
void fill_solid_region(Rect2i region, bool solid)
Parameters
fill_weight_scale_region(Rect2i, float)
Fills the given region
on the grid with the specified value for the weight scale.
Note: Calling update is not needed after the call of this function.
void fill_weight_scale_region(Rect2i region, float weight_scale)
Parameters
get_id_path(Vector2i, Vector2i, bool)
Returns an array with the IDs of the points that form the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path.
If there is no valid path to the target, and allow_partial_path
is true
, returns a path to the point closest to the target that can be reached.
Note: When allow_partial_path
is true
and to_id
is solid the search may take an unusually long time to finish.
Vector2i[] get_id_path(Vector2i from_id, Vector2i to_id, bool allow_partial_path)
Parameters
get_point_data_in_region(Rect2i)
Qualifiers: const
Returns an array of dictionaries with point data (id
: Vector2i, position
: Vector2, solid
: bool, weight_scale
: float) within a region
.
Dictionary[] get_point_data_in_region(Rect2i region)
Parameters
region
Rect2i
get_point_path(Vector2i, Vector2i, bool)
Returns an array with the points that are in the path found by AStarGrid2D between the given points. The array is ordered from the starting point to the ending point of the path.
If there is no valid path to the target, and allow_partial_path
is true
, returns a path to the point closest to the target that can be reached.
Note: This method is not thread-safe. If called from a Thread, it will return an empty array and will print an error message.
Additionally, when allow_partial_path
is true
and to_id
is solid the search may take an unusually long time to finish.
PackedVector2Array get_point_path(Vector2i from_id, Vector2i to_id, bool allow_partial_path)
Parameters
get_point_position(Vector2i)
Qualifiers: const
Returns the position of the point associated with the given id
.
Vector2 get_point_position(Vector2i id)
Parameters
id
Vector2i
get_point_weight_scale(Vector2i)
Qualifiers: const
Returns the weight scale of the point associated with the given id
.
float get_point_weight_scale(Vector2i id)
Parameters
id
Vector2i
is_dirty
Qualifiers: const
Indicates that the grid parameters were changed and update needs to be called.
bool is_dirty
is_in_bounds(int, int)
Qualifiers: const
Returns true
if the x
and y
is a valid grid coordinate (id), i.e. if it is inside region. Equivalent to region.has_point(Vector2i(x, y))
.
bool is_in_bounds(int x, int y)
Parameters
is_in_boundsv(Vector2i)
Qualifiers: const
Returns true
if the id
vector is a valid grid coordinate, i.e. if it is inside region. Equivalent to region.has_point(id)
.
bool is_in_boundsv(Vector2i id)
Parameters
id
Vector2i
is_point_solid(Vector2i)
Qualifiers: const
Returns true
if a point is disabled for pathfinding. By default, all points are enabled.
bool is_point_solid(Vector2i id)
Parameters
id
Vector2i
set_point_solid(Vector2i, bool)
Disables or enables the specified point for pathfinding. Useful for making an obstacle. By default, all points are enabled.
Note: Calling update is not needed after the call of this function.
void set_point_solid(Vector2i id, bool solid)
Parameters
set_point_weight_scale(Vector2i, float)
Sets the weight_scale
for the point with the given id
. The weight_scale
is multiplied by the result of AStarGrid2D._compute_cost when determining the overall cost of traveling across a segment from a neighboring point to this point.
Note: Calling update is not needed after the call of this function.
void set_point_weight_scale(Vector2i id, float weight_scale)
Parameters
update
Updates the internal state of the grid according to the parameters to prepare it to search the path. Needs to be called if parameters like region, cell_size or offset are changed. is_dirty will return true
if this is the case and this needs to be called.
Note: All point data (solidity and weight scale) will be cleared.
void update