Class Vector4i
A 4D vector using integer coordinates.
Remarks
A 4-element structure that can be used to represent 4D grid coordinates or any other quadruplet of integers.
It uses integer coordinates and is therefore preferable to Vector4 when exact precision is required. Note that the values are limited to 32 bits, and unlike Vector4 this cannot be configured with an engine build option. Use int or PackedInt64Array if 64-bit values are needed.
Note: In a boolean context, a Vector4i will evaluate to false
if it's equal to Vector4i(0, 0, 0, 0)
. Otherwise, a Vector4i will always evaluate to true
.
Constructors
Vector4i
Constructs a default-initialized Vector4i with all components set to 0
.
Vector4i Vector4i
Vector4i(Vector4i)
Constructs a Vector4i as a copy of the given Vector4i.
Vector4i Vector4i(Vector4i from)
Parameters
from
Vector4i
Vector4i(Vector4)
Constructs a new Vector4i from the given Vector4 by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of ceil, floor or round to this constructor instead.
Vector4i Vector4i(Vector4 from)
Parameters
from
Vector4
Vector4i(int, int, int, int)
Returns a Vector4i with the given components.
Vector4i Vector4i(int x, int y, int z, int w)
Parameters
Fields
ZERO
Zero vector, a vector with all components set to 0
.
const ZERO = Vector4i(0, 0, 0, 0)
ONE
One vector, a vector with all components set to 1
.
const ONE = Vector4i(1, 1, 1, 1)
MIN
Min vector, a vector with all components equal to INT32_MIN
. Can be used as a negative integer equivalent of INF.
const MIN = Vector4i(-2147483648, -2147483648, -2147483648, -2147483648)
MAX
Max vector, a vector with all components equal to INT32_MAX
. Can be used as an integer equivalent of INF.
const MAX = Vector4i(2147483647, 2147483647, 2147483647, 2147483647)
Properties
w
The vector's W component. Also accessible by using the index position [3]
.
var w : int = 0
Property Value
x
The vector's X component. Also accessible by using the index position [0]
.
var x : int = 0
Property Value
y
The vector's Y component. Also accessible by using the index position [1]
.
var y : int = 0
Property Value
z
The vector's Z component. Also accessible by using the index position [2]
.
var z : int = 0
Property Value
Methods
abs
Qualifiers: const
Returns a new vector with all components in absolute values (i.e. positive).
Vector4i abs
clamp(Vector4i, Vector4i)
Qualifiers: const
Returns a new vector with all components clamped between the components of min
and max
, by running @GlobalScope.clamp on each component.
Vector4i clamp(Vector4i min, Vector4i max)
Parameters
clampi(int, int)
Qualifiers: const
Returns a new vector with all components clamped between min
and max
, by running @GlobalScope.clamp on each component.
Vector4i clampi(int min, int max)
Parameters
distance_squared_to(Vector4i)
Qualifiers: const
Returns the squared distance between this vector and to
.
This method runs faster than Vector4i.distance_to, so prefer it if you need to compare vectors or need the squared distance for some formula.
int distance_squared_to(Vector4i to)
Parameters
to
Vector4i
distance_to(Vector4i)
Qualifiers: const
Returns the distance between this vector and to
.
float distance_to(Vector4i to)
Parameters
to
Vector4i
length
Qualifiers: const
Returns the length (magnitude) of this vector.
float length
length_squared
Qualifiers: const
Returns the squared length (squared magnitude) of this vector.
This method runs faster than length, so prefer it if you need to compare vectors or need the squared distance for some formula.
int length_squared
max(Vector4i)
Qualifiers: const
Returns the component-wise maximum of this and with
, equivalent to Vector4i(maxi(x, with.x), maxi(y, with.y), maxi(z, with.z), maxi(w, with.w))
.
Vector4i max(Vector4i with)
Parameters
with
Vector4i
max_axis_index
Qualifiers: const
Returns the axis of the vector's highest value. See AXIS_*
constants. If all components are equal, this method returns Vector4i.AXIS_X.
int max_axis_index
maxi(int)
Qualifiers: const
Returns the component-wise maximum of this and with
, equivalent to Vector4i(maxi(x, with), maxi(y, with), maxi(z, with), maxi(w, with))
.
Vector4i maxi(int with)
Parameters
with
int
min(Vector4i)
Qualifiers: const
Returns the component-wise minimum of this and with
, equivalent to Vector4i(mini(x, with.x), mini(y, with.y), mini(z, with.z), mini(w, with.w))
.
Vector4i min(Vector4i with)
Parameters
with
Vector4i
min_axis_index
Qualifiers: const
Returns the axis of the vector's lowest value. See AXIS_*
constants. If all components are equal, this method returns Vector4i.AXIS_W.
int min_axis_index
mini(int)
Qualifiers: const
Returns the component-wise minimum of this and with
, equivalent to Vector4i(mini(x, with), mini(y, with), mini(z, with), mini(w, with))
.
Vector4i mini(int with)
Parameters
with
int
sign
Qualifiers: const
Returns a new vector with each component set to 1
if it's positive, -1
if it's negative, and 0
if it's zero. The result is identical to calling @GlobalScope.sign on each component.
Vector4i sign
snapped(Vector4i)
Qualifiers: const
Returns a new vector with each component snapped to the closest multiple of the corresponding component in step
.
Vector4i snapped(Vector4i step)
Parameters
step
Vector4i
snappedi(int)
Qualifiers: const
Returns a new vector with each component snapped to the closest multiple of step
.
Vector4i snappedi(int step)
Parameters
step
int
Operators
!= (Vector4i)
Returns true
if the vectors are not equal.
bool != (Vector4i right)
Parameters
right
Vector4i
% (Vector4i)
Gets the remainder of each component of the Vector4i with the components of the given Vector4i. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using @GlobalScope.posmod instead if you want to handle negative numbers.
print(Vector4i(10, -20, 30, -40) % Vector4i(7, 8, 9, 10)) # Prints (3, -4, 3, 0)
Vector4i % (Vector4i right)
Parameters
right
Vector4i
% (int)
Gets the remainder of each component of the Vector4i with the given int. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using @GlobalScope.posmod instead if you want to handle negative numbers.
print(Vector4i(10, -20, 30, -40) % 7) # Prints (3, -6, 2, -5)
Vector4i % (int right)
Parameters
right
int
* (Vector4i)
Multiplies each component of the Vector4i by the components of the given Vector4i.
print(Vector4i(10, 20, 30, 40) * Vector4i(3, 4, 5, 6)) # Prints (30, 80, 150, 240)
Vector4i * (Vector4i right)
Parameters
right
Vector4i
* (float)
Multiplies each component of the Vector4i by the given float.
Returns a Vector4 value due to floating-point operations.
print(Vector4i(10, 20, 30, 40) * 2) # Prints (20.0, 40.0, 60.0, 80.0)
Vector4 * (float right)
Parameters
right
float
* (int)
Multiplies each component of the Vector4i by the given int.
Vector4i * (int right)
Parameters
right
int
+ (Vector4i)
Adds each component of the Vector4i by the components of the given Vector4i.
print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints (13, 24, 35, 46)
Vector4i + (Vector4i right)
Parameters
right
Vector4i
- (Vector4i)
Subtracts each component of the Vector4i by the components of the given Vector4i.
print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints (7, 16, 25, 34)
Vector4i - (Vector4i right)
Parameters
right
Vector4i
/ (Vector4i)
Divides each component of the Vector4i by the components of the given Vector4i.
print(Vector4i(10, 20, 30, 40) / Vector4i(2, 5, 3, 4)) # Prints (5, 4, 10, 10)
Vector4i / (Vector4i right)
Parameters
right
Vector4i
/ (float)
Divides each component of the Vector4i by the given float.
Returns a Vector4 value due to floating-point operations.
print(Vector4i(10, 20, 30, 40) / 2) # Prints (5.0, 10.0, 15.0, 20.0)
Vector4 / (float right)
Parameters
right
float
/ (int)
Divides each component of the Vector4i by the given int.
Vector4i / (int right)
Parameters
right
int
< (Vector4i)
Compares two Vector4i vectors by first checking if the X value of the left vector is less than the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
bool < (Vector4i right)
Parameters
right
Vector4i
<= (Vector4i)
Compares two Vector4i vectors by first checking if the X value of the left vector is less than or equal to the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
bool <= (Vector4i right)
Parameters
right
Vector4i
== (Vector4i)
Returns true
if the vectors are exactly equal.
bool == (Vector4i right)
Parameters
right
Vector4i
> (Vector4i)
Compares two Vector4i vectors by first checking if the X value of the left vector is greater than the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
bool > (Vector4i right)
Parameters
right
Vector4i
>= (Vector4i)
Compares two Vector4i vectors by first checking if the X value of the left vector is greater than or equal to the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
bool >= (Vector4i right)
Parameters
right
Vector4i
[] (int)
Access vector components using their index
. v[0]
is equivalent to v.x
, v[1]
is equivalent to v.y
, v[2]
is equivalent to v.z
, and v[3]
is equivalent to v.w
.
int [] (int index)
Parameters
index
int
unary+
Returns the same value as if the +
was not there. Unary +
does nothing, but sometimes it can make your code more readable.
Vector4i unary+
unary-
Returns the negative value of the Vector4i. This is the same as writing Vector4i(-v.x, -v.y, -v.z, -v.w)
. This operation flips the direction of the vector while keeping the same magnitude.
Vector4i unary-