Class Vector3i
A 3D vector using integer coordinates.
Remarks
A 3-element structure that can be used to represent 3D grid coordinates or any other triplet of integers.
It uses integer coordinates and is therefore preferable to Vector3 when exact precision is required. Note that the values are limited to 32 bits, and unlike Vector3 this cannot be configured with an engine build option. Use int or PackedInt64Array if 64-bit values are needed.
Note: In a boolean context, a Vector3i will evaluate to false
if it's equal to Vector3i(0, 0, 0)
. Otherwise, a Vector3i will always evaluate to true
.
See Also
Constructors
Vector3i
Constructs a default-initialized Vector3i with all components set to 0
.
Vector3i Vector3i
Vector3i(Vector3i)
Constructs a Vector3i as a copy of the given Vector3i.
Vector3i Vector3i(Vector3i from)
Parameters
from
Vector3i
Vector3i(Vector3)
Constructs a new Vector3i from the given Vector3 by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of ceil, floor or round to this constructor instead.
Vector3i Vector3i(Vector3 from)
Parameters
from
Vector3
Vector3i(int, int, int)
Returns a Vector3i with the given components.
Vector3i Vector3i(int x, int y, int z)
Parameters
Fields
ZERO
Zero vector, a vector with all components set to 0
.
const ZERO = Vector3i(0, 0, 0)
ONE
One vector, a vector with all components set to 1
.
const ONE = Vector3i(1, 1, 1)
MIN
Min vector, a vector with all components equal to INT32_MIN
. Can be used as a negative integer equivalent of INF.
const MIN = Vector3i(-2147483648, -2147483648, -2147483648)
MAX
Max vector, a vector with all components equal to INT32_MAX
. Can be used as an integer equivalent of INF.
const MAX = Vector3i(2147483647, 2147483647, 2147483647)
LEFT
Left unit vector. Represents the local direction of left, and the global direction of west.
const LEFT = Vector3i(-1, 0, 0)
RIGHT
Right unit vector. Represents the local direction of right, and the global direction of east.
const RIGHT = Vector3i(1, 0, 0)
UP
Up unit vector.
const UP = Vector3i(0, 1, 0)
DOWN
Down unit vector.
const DOWN = Vector3i(0, -1, 0)
FORWARD
Forward unit vector. Represents the local direction of forward, and the global direction of north.
const FORWARD = Vector3i(0, 0, -1)
BACK
Back unit vector. Represents the local direction of back, and the global direction of south.
const BACK = Vector3i(0, 0, 1)
Properties
x
The vector's X component. Also accessible by using the index position [0]
.
var x : int = 0
Property Value
y
The vector's Y component. Also accessible by using the index position [1]
.
var y : int = 0
Property Value
z
The vector's Z component. Also accessible by using the index position [2]
.
var z : int = 0
Property Value
Methods
abs
Qualifiers: const
Returns a new vector with all components in absolute values (i.e. positive).
Vector3i abs
clamp(Vector3i, Vector3i)
Qualifiers: const
Returns a new vector with all components clamped between the components of min
and max
, by running @GlobalScope.clamp on each component.
Vector3i clamp(Vector3i min, Vector3i max)
Parameters
clampi(int, int)
Qualifiers: const
Returns a new vector with all components clamped between min
and max
, by running @GlobalScope.clamp on each component.
Vector3i clampi(int min, int max)
Parameters
distance_squared_to(Vector3i)
Qualifiers: const
Returns the squared distance between this vector and to
.
This method runs faster than Vector3i.distance_to, so prefer it if you need to compare vectors or need the squared distance for some formula.
int distance_squared_to(Vector3i to)
Parameters
to
Vector3i
distance_to(Vector3i)
Qualifiers: const
Returns the distance between this vector and to
.
float distance_to(Vector3i to)
Parameters
to
Vector3i
length
Qualifiers: const
Returns the length (magnitude) of this vector.
float length
length_squared
Qualifiers: const
Returns the squared length (squared magnitude) of this vector.
This method runs faster than length, so prefer it if you need to compare vectors or need the squared distance for some formula.
int length_squared
max(Vector3i)
Qualifiers: const
Returns the component-wise maximum of this and with
, equivalent to Vector3i(maxi(x, with.x), maxi(y, with.y), maxi(z, with.z))
.
Vector3i max(Vector3i with)
Parameters
with
Vector3i
max_axis_index
Qualifiers: const
Returns the axis of the vector's highest value. See AXIS_*
constants. If all components are equal, this method returns Vector3i.AXIS_X.
int max_axis_index
maxi(int)
Qualifiers: const
Returns the component-wise maximum of this and with
, equivalent to Vector3i(maxi(x, with), maxi(y, with), maxi(z, with))
.
Vector3i maxi(int with)
Parameters
with
int
min(Vector3i)
Qualifiers: const
Returns the component-wise minimum of this and with
, equivalent to Vector3i(mini(x, with.x), mini(y, with.y), mini(z, with.z))
.
Vector3i min(Vector3i with)
Parameters
with
Vector3i
min_axis_index
Qualifiers: const
Returns the axis of the vector's lowest value. See AXIS_*
constants. If all components are equal, this method returns Vector3i.AXIS_Z.
int min_axis_index
mini(int)
Qualifiers: const
Returns the component-wise minimum of this and with
, equivalent to Vector3i(mini(x, with), mini(y, with), mini(z, with))
.
Vector3i mini(int with)
Parameters
with
int
sign
Qualifiers: const
Returns a new vector with each component set to 1
if it's positive, -1
if it's negative, and 0
if it's zero. The result is identical to calling @GlobalScope.sign on each component.
Vector3i sign
snapped(Vector3i)
Qualifiers: const
Returns a new vector with each component snapped to the closest multiple of the corresponding component in step
.
Vector3i snapped(Vector3i step)
Parameters
step
Vector3i
snappedi(int)
Qualifiers: const
Returns a new vector with each component snapped to the closest multiple of step
.
Vector3i snappedi(int step)
Parameters
step
int
Operators
!= (Vector3i)
Returns true
if the vectors are not equal.
bool != (Vector3i right)
Parameters
right
Vector3i
% (Vector3i)
Gets the remainder of each component of the Vector3i with the components of the given Vector3i. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using @GlobalScope.posmod instead if you want to handle negative numbers.
print(Vector3i(10, -20, 30) % Vector3i(7, 8, 9)) # Prints (3, -4, 3)
Vector3i % (Vector3i right)
Parameters
right
Vector3i
% (int)
Gets the remainder of each component of the Vector3i with the given int. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using @GlobalScope.posmod instead if you want to handle negative numbers.
print(Vector3i(10, -20, 30) % 7) # Prints (3, -6, 2)
Vector3i % (int right)
Parameters
right
int
* (Vector3i)
Multiplies each component of the Vector3i by the components of the given Vector3i.
print(Vector3i(10, 20, 30) * Vector3i(3, 4, 5)) # Prints (30, 80, 150)
Vector3i * (Vector3i right)
Parameters
right
Vector3i
* (float)
Multiplies each component of the Vector3i by the given float. Returns a Vector3.
print(Vector3i(10, 15, 20) * 0.9) # Prints (9.0, 13.5, 18.0)
Vector3 * (float right)
Parameters
right
float
* (int)
Multiplies each component of the Vector3i by the given int.
Vector3i * (int right)
Parameters
right
int
+ (Vector3i)
Adds each component of the Vector3i by the components of the given Vector3i.
print(Vector3i(10, 20, 30) + Vector3i(3, 4, 5)) # Prints (13, 24, 35)
Vector3i + (Vector3i right)
Parameters
right
Vector3i
- (Vector3i)
Subtracts each component of the Vector3i by the components of the given Vector3i.
print(Vector3i(10, 20, 30) - Vector3i(3, 4, 5)) # Prints (7, 16, 25)
Vector3i - (Vector3i right)
Parameters
right
Vector3i
/ (Vector3i)
Divides each component of the Vector3i by the components of the given Vector3i.
print(Vector3i(10, 20, 30) / Vector3i(2, 5, 3)) # Prints (5, 4, 10)
Vector3i / (Vector3i right)
Parameters
right
Vector3i
/ (float)
Divides each component of the Vector3i by the given float. Returns a Vector3.
print(Vector3i(10, 20, 30) / 2.9) # Prints (5.0, 10.0, 15.0)
Vector3 / (float right)
Parameters
right
float
/ (int)
Divides each component of the Vector3i by the given int.
Vector3i / (int right)
Parameters
right
int
< (Vector3i)
Compares two Vector3i vectors by first checking if the X value of the left vector is less than the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
bool < (Vector3i right)
Parameters
right
Vector3i
<= (Vector3i)
Compares two Vector3i vectors by first checking if the X value of the left vector is less than or equal to the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
bool <= (Vector3i right)
Parameters
right
Vector3i
== (Vector3i)
Returns true
if the vectors are equal.
bool == (Vector3i right)
Parameters
right
Vector3i
> (Vector3i)
Compares two Vector3i vectors by first checking if the X value of the left vector is greater than the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
bool > (Vector3i right)
Parameters
right
Vector3i
>= (Vector3i)
Compares two Vector3i vectors by first checking if the X value of the left vector is greater than or equal to the X value of the right
vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
bool >= (Vector3i right)
Parameters
right
Vector3i
[] (int)
Access vector components using their index
. v[0]
is equivalent to v.x
, v[1]
is equivalent to v.y
, and v[2]
is equivalent to v.z
.
int [] (int index)
Parameters
index
int
unary+
Returns the same value as if the +
was not there. Unary +
does nothing, but sometimes it can make your code more readable.
Vector3i unary+
unary-
Returns the negative value of the Vector3i. This is the same as writing Vector3i(-v.x, -v.y, -v.z)
. This operation flips the direction of the vector while keeping the same magnitude.
Vector3i unary-