Class InputEventAction
An input event type for actions.
- Inheritance
-
InputEventAction
Remarks
Contains a generic action which can be targeted from several types of inputs. Actions and their events can be set in the Input Map tab in Project > Project Settings, or with the InputMap class.
Note: Unlike the other InputEvent subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with Input.parse_input_event, which are then received in Node._input. To check if a physical event matches an action from the Input Map, use InputEvent.is_action and InputEvent.is_action_pressed.
See Also
Properties
action
The action's name. Actions are accessed via this String.
var action : StringName = &""
Property Value
Remarks
- void set_action(StringName value)
- StringName get_action
event_index
The real event index in action this event corresponds to (from events defined for this action in the InputMap). If -1
, a unique ID will be used and actions pressed with this ID will need to be released with another InputEventAction.
var event_index : int = -1
Property Value
Remarks
pressed
If true
, the action's state is pressed. If false
, the action's state is released.
var pressed : bool = false
Property Value
Remarks
strength
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false
. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
var strength : float = 1.0