Class TileSet
Tile library for tilemaps.
- Inheritance
-
TileSet
Remarks
A TileSet is a library of tiles for a TileMapLayer. A TileSet handles a list of TileSetSource, each of them storing a set of tiles.
Tiles can either be from a TileSetAtlasSource, which renders tiles out of a texture with support for physics, navigation, etc., or from a TileSetScenesCollectionSource, which exposes scene-based tiles.
Tiles are referenced by using three IDs: their source ID, their atlas coordinates ID, and their alternative tile ID.
A TileSet can be configured so that its tiles expose more or fewer properties. To do so, the TileSet resources use property layers, which you can add or remove depending on your needs.
For example, adding a physics layer allows giving collision shapes to your tiles. Each layer has dedicated properties (physics layer and mask), so you may add several TileSet physics layers for each type of collision you need.
See the functions to add new layers for more information.
See Also
Properties
tile_layout
For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), changes the way tiles are indexed in the TileMap grid.
var tile_layout : int = 0
Property Value
Remarks
tile_offset_axis
For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), determines the offset axis.
var tile_offset_axis : int = 0
Property Value
Remarks
tile_shape
The tile shape.
var tile_shape : int = 0
Property Value
Remarks
tile_size
The tile size, in pixels. For all tile shapes, this size corresponds to the encompassing rectangle of the tile shape. This is thus the minimal cell size required in an atlas.
var tile_size : Vector2i = Vector2i(16, 16)
Property Value
Remarks
uv_clipping
Enables/Disable uv clipping when rendering the tiles.
var uv_clipping : bool = false
Property Value
Remarks
Methods
add_custom_data_layer(int)
Adds a custom data layer to the TileSet at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
Custom data layers allow assigning custom properties to atlas tiles.
void add_custom_data_layer(int to_position)
Parameters
to_position
int
add_navigation_layer(int)
Adds a navigation layer to the TileSet at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
Navigation layers allow assigning a navigable area to atlas tiles.
void add_navigation_layer(int to_position)
Parameters
to_position
int
add_occlusion_layer(int)
Adds an occlusion layer to the TileSet at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
Occlusion layers allow assigning occlusion polygons to atlas tiles.
void add_occlusion_layer(int to_position)
Parameters
to_position
int
add_pattern(TileMapPattern, int)
Adds a TileMapPattern to be stored in the TileSet resource. If provided, insert it at the given index
.
int add_pattern(TileMapPattern pattern, int index)
Parameters
pattern
TileMapPatternindex
int
add_physics_layer(int)
Adds a physics layer to the TileSet at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
Physics layers allow assigning collision polygons to atlas tiles.
void add_physics_layer(int to_position)
Parameters
to_position
int
add_source(TileSetSource, int)
Adds a TileSetSource to the TileSet. If atlas_source_id_override
is not -1, also set its source ID. Otherwise, a unique identifier is automatically generated.
The function returns the added source ID or -1 if the source could not be added.
Warning: A source cannot belong to two TileSets at the same time. If the added source was attached to another TileSet, it will be removed from that one.
int add_source(TileSetSource source, int atlas_source_id_override)
Parameters
source
TileSetSourceatlas_source_id_override
int
add_terrain(int, int)
Adds a new terrain to the given terrain set terrain_set
at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
void add_terrain(int terrain_set, int to_position)
Parameters
add_terrain_set(int)
Adds a new terrain set at the given position to_position
in the array. If to_position
is -1, adds it at the end of the array.
void add_terrain_set(int to_position)
Parameters
to_position
int
cleanup_invalid_tile_proxies
Clears tile proxies pointing to invalid tiles.
void cleanup_invalid_tile_proxies
clear_tile_proxies
Clears all tile proxies.
void clear_tile_proxies
get_alternative_level_tile_proxy(int, Vector2i, int)
Returns the alternative-level proxy for the given identifiers. The returned array contains the three proxie's target identifiers (source ID, atlas coords ID and alternative tile ID).
If the TileSet has no proxy for the given identifiers, returns an empty Array.
Array get_alternative_level_tile_proxy(int source_from, Vector2i coords_from, int alternative_from)
Parameters
get_coords_level_tile_proxy(int, Vector2i)
Returns the coordinate-level proxy for the given identifiers. The returned array contains the two target identifiers of the proxy (source ID and atlas coordinates ID).
If the TileSet has no proxy for the given identifiers, returns an empty Array.
Array get_coords_level_tile_proxy(int source_from, Vector2i coords_from)
Parameters
get_custom_data_layer_by_name(String)
Qualifiers: const
Returns the index of the custom data layer identified by the given name.
int get_custom_data_layer_by_name(String layer_name)
Parameters
layer_name
String
get_custom_data_layer_name(int)
Qualifiers: const
Returns the name of the custom data layer identified by the given index.
String get_custom_data_layer_name(int layer_index)
Parameters
layer_index
int
get_custom_data_layer_type(int)
Qualifiers: const
Returns the type of the custom data layer identified by the given index.
int get_custom_data_layer_type(int layer_index)
Parameters
layer_index
int
get_custom_data_layers_count
Qualifiers: const
Returns the custom data layers count.
int get_custom_data_layers_count
get_navigation_layer_layer_value(int, int)
Qualifiers: const
Returns whether or not the specified navigation layer of the TileSet navigation data layer identified by the given layer_index
is enabled, given a navigation_layers layer_number
between 1 and 32.
bool get_navigation_layer_layer_value(int layer_index, int layer_number)
Parameters
get_navigation_layer_layers(int)
Qualifiers: const
Returns the navigation layers (as in the Navigation server) of the given TileSet navigation layer.
int get_navigation_layer_layers(int layer_index)
Parameters
layer_index
int
get_navigation_layers_count
Qualifiers: const
Returns the navigation layers count.
int get_navigation_layers_count
get_next_source_id
Qualifiers: const
Returns a new unused source ID. This generated ID is the same that a call to TileSet.add_source would return.
int get_next_source_id
get_occlusion_layer_light_mask(int)
Qualifiers: const
Returns the light mask of the occlusion layer.
int get_occlusion_layer_light_mask(int layer_index)
Parameters
layer_index
int
get_occlusion_layer_sdf_collision(int)
Qualifiers: const
Returns if the occluders from this layer use sdf_collision
.
bool get_occlusion_layer_sdf_collision(int layer_index)
Parameters
layer_index
int
get_occlusion_layers_count
Qualifiers: const
Returns the occlusion layers count.
int get_occlusion_layers_count
get_pattern(int)
Returns the TileMapPattern at the given index
.
TileMapPattern get_pattern(int index)
Parameters
index
int
get_patterns_count
Returns the number of TileMapPattern this tile set handles.
int get_patterns_count
get_physics_layer_collision_layer(int)
Qualifiers: const
Returns the collision layer (as in the physics server) bodies on the given TileSet's physics layer are in.
int get_physics_layer_collision_layer(int layer_index)
Parameters
layer_index
int
get_physics_layer_collision_mask(int)
Qualifiers: const
Returns the collision mask of bodies on the given TileSet's physics layer.
int get_physics_layer_collision_mask(int layer_index)
Parameters
layer_index
int
get_physics_layer_collision_priority(int)
Qualifiers: const
Returns the collision priority of bodies on the given TileSet's physics layer.
float get_physics_layer_collision_priority(int layer_index)
Parameters
layer_index
int
get_physics_layer_physics_material(int)
Qualifiers: const
Returns the physics material of bodies on the given TileSet's physics layer.
PhysicsMaterial get_physics_layer_physics_material(int layer_index)
Parameters
layer_index
int
get_physics_layers_count
Qualifiers: const
Returns the physics layers count.
int get_physics_layers_count
get_source(int)
Qualifiers: const
Returns the TileSetSource with ID source_id
.
TileSetSource get_source(int source_id)
Parameters
source_id
int
get_source_count
Qualifiers: const
Returns the number of TileSetSource in this TileSet.
int get_source_count
get_source_id(int)
Qualifiers: const
Returns the source ID for source with index index
.
int get_source_id(int index)
Parameters
index
int
get_source_level_tile_proxy(int)
Returns the source-level proxy for the given source identifier.
If the TileSet has no proxy for the given identifier, returns -1.
int get_source_level_tile_proxy(int source_from)
Parameters
source_from
int
get_terrain_color(int, int)
Qualifiers: const
Returns a terrain's color.
Color get_terrain_color(int terrain_set, int terrain_index)
Parameters
get_terrain_name(int, int)
Qualifiers: const
Returns a terrain's name.
String get_terrain_name(int terrain_set, int terrain_index)
Parameters
get_terrain_set_mode(int)
Qualifiers: const
Returns a terrain set mode.
int get_terrain_set_mode(int terrain_set)
Parameters
terrain_set
int
get_terrain_sets_count
Qualifiers: const
Returns the terrain sets count.
int get_terrain_sets_count
get_terrains_count(int)
Qualifiers: const
Returns the number of terrains in the given terrain set.
int get_terrains_count(int terrain_set)
Parameters
terrain_set
int
has_alternative_level_tile_proxy(int, Vector2i, int)
Returns if there is an alternative-level proxy for the given identifiers.
bool has_alternative_level_tile_proxy(int source_from, Vector2i coords_from, int alternative_from)
Parameters
has_coords_level_tile_proxy(int, Vector2i)
Returns if there is a coodinates-level proxy for the given identifiers.
bool has_coords_level_tile_proxy(int source_from, Vector2i coords_from)
Parameters
has_custom_data_layer_by_name(String)
Qualifiers: const
Returns if there is a custom data layer named layer_name
.
bool has_custom_data_layer_by_name(String layer_name)
Parameters
layer_name
String
has_source(int)
Qualifiers: const
Returns if this TileSet has a source for the given source ID.
bool has_source(int source_id)
Parameters
source_id
int
has_source_level_tile_proxy(int)
Returns if there is a source-level proxy for the given source ID.
bool has_source_level_tile_proxy(int source_from)
Parameters
source_from
int
map_tile_proxy(int, Vector2i, int)
Qualifiers: const
According to the configured proxies, maps the provided identifiers to a new set of identifiers. The source ID, atlas coordinates ID and alternative tile ID are returned as a 3 elements Array.
This function first look for matching alternative-level proxies, then coordinates-level proxies, then source-level proxies.
If no proxy corresponding to provided identifiers are found, returns the same values the ones used as arguments.
Array map_tile_proxy(int source_from, Vector2i coords_from, int alternative_from)
Parameters
move_custom_data_layer(int, int)
Moves the custom data layer at index layer_index
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
void move_custom_data_layer(int layer_index, int to_position)
Parameters
move_navigation_layer(int, int)
Moves the navigation layer at index layer_index
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
void move_navigation_layer(int layer_index, int to_position)
Parameters
move_occlusion_layer(int, int)
Moves the occlusion layer at index layer_index
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
void move_occlusion_layer(int layer_index, int to_position)
Parameters
move_physics_layer(int, int)
Moves the physics layer at index layer_index
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
void move_physics_layer(int layer_index, int to_position)
Parameters
move_terrain(int, int, int)
Moves the terrain at index terrain_index
for terrain set terrain_set
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
void move_terrain(int terrain_set, int terrain_index, int to_position)
Parameters
move_terrain_set(int, int)
Moves the terrain set at index terrain_set
to the given position to_position
in the array. Also updates the atlas tiles accordingly.
void move_terrain_set(int terrain_set, int to_position)
Parameters
remove_alternative_level_tile_proxy(int, Vector2i, int)
Removes an alternative-level proxy for the given identifiers.
void remove_alternative_level_tile_proxy(int source_from, Vector2i coords_from, int alternative_from)
Parameters
remove_coords_level_tile_proxy(int, Vector2i)
Removes a coordinates-level proxy for the given identifiers.
void remove_coords_level_tile_proxy(int source_from, Vector2i coords_from)
Parameters
remove_custom_data_layer(int)
Removes the custom data layer at index layer_index
. Also updates the atlas tiles accordingly.
void remove_custom_data_layer(int layer_index)
Parameters
layer_index
int
remove_navigation_layer(int)
Removes the navigation layer at index layer_index
. Also updates the atlas tiles accordingly.
void remove_navigation_layer(int layer_index)
Parameters
layer_index
int
remove_occlusion_layer(int)
Removes the occlusion layer at index layer_index
. Also updates the atlas tiles accordingly.
void remove_occlusion_layer(int layer_index)
Parameters
layer_index
int
remove_pattern(int)
Remove the TileMapPattern at the given index.
void remove_pattern(int index)
Parameters
index
int
remove_physics_layer(int)
Removes the physics layer at index layer_index
. Also updates the atlas tiles accordingly.
void remove_physics_layer(int layer_index)
Parameters
layer_index
int
remove_source(int)
Removes the source with the given source ID.
void remove_source(int source_id)
Parameters
source_id
int
remove_source_level_tile_proxy(int)
Removes a source-level tile proxy.
void remove_source_level_tile_proxy(int source_from)
Parameters
source_from
int
remove_terrain(int, int)
Removes the terrain at index terrain_index
in the given terrain set terrain_set
. Also updates the atlas tiles accordingly.
void remove_terrain(int terrain_set, int terrain_index)
Parameters
remove_terrain_set(int)
Removes the terrain set at index terrain_set
. Also updates the atlas tiles accordingly.
void remove_terrain_set(int terrain_set)
Parameters
terrain_set
int
set_alternative_level_tile_proxy(int, Vector2i, int, int, Vector2i, int)
Create an alternative-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers.
This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.
Proxied tiles can be automatically replaced in TileMap nodes using the editor.
void set_alternative_level_tile_proxy(int source_from, Vector2i coords_from, int alternative_from, int source_to, Vector2i coords_to, int alternative_to)
Parameters
source_from
intcoords_from
Vector2ialternative_from
intsource_to
intcoords_to
Vector2ialternative_to
int
set_coords_level_tile_proxy(int, Vector2i, int, Vector2i)
Creates a coordinates-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers. The alternative tile ID is kept the same when using coordinates-level proxies.
This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.
Proxied tiles can be automatically replaced in TileMap nodes using the editor.
void set_coords_level_tile_proxy(int p_source_from, Vector2i coords_from, int source_to, Vector2i coords_to)
Parameters
set_custom_data_layer_name(int, String)
Sets the name of the custom data layer identified by the given index. Names are identifiers of the layer therefore if the name is already taken it will fail and raise an error.
void set_custom_data_layer_name(int layer_index, String layer_name)
Parameters
set_custom_data_layer_type(int, int)
Sets the type of the custom data layer identified by the given index.
void set_custom_data_layer_type(int layer_index, int layer_type)
Parameters
set_navigation_layer_layer_value(int, int, bool)
Based on value
, enables or disables the specified navigation layer of the TileSet navigation data layer identified by the given layer_index
, given a navigation_layers layer_number
between 1 and 32.
void set_navigation_layer_layer_value(int layer_index, int layer_number, bool value)
Parameters
set_navigation_layer_layers(int, int)
Sets the navigation layers (as in the navigation server) for navigation regions in the given TileSet navigation layer.
void set_navigation_layer_layers(int layer_index, int layers)
Parameters
set_occlusion_layer_light_mask(int, int)
Sets the occlusion layer (as in the rendering server) for occluders in the given TileSet occlusion layer.
void set_occlusion_layer_light_mask(int layer_index, int light_mask)
Parameters
set_occlusion_layer_sdf_collision(int, bool)
Enables or disables SDF collision for occluders in the given TileSet occlusion layer.
void set_occlusion_layer_sdf_collision(int layer_index, bool sdf_collision)
Parameters
set_physics_layer_collision_layer(int, int)
Sets the collision layer (as in the physics server) for bodies in the given TileSet physics layer.
void set_physics_layer_collision_layer(int layer_index, int layer)
Parameters
set_physics_layer_collision_mask(int, int)
Sets the collision mask for bodies in the given TileSet physics layer.
void set_physics_layer_collision_mask(int layer_index, int mask)
Parameters
set_physics_layer_collision_priority(int, float)
Sets the collision priority for bodies in the given TileSet physics layer.
void set_physics_layer_collision_priority(int layer_index, float priority)
Parameters
set_physics_layer_physics_material(int, PhysicsMaterial)
Sets the physics material for bodies in the given TileSet physics layer.
void set_physics_layer_physics_material(int layer_index, PhysicsMaterial physics_material)
Parameters
layer_index
intphysics_material
PhysicsMaterial
set_source_id(int, int)
Changes a source's ID.
void set_source_id(int source_id, int new_source_id)
Parameters
set_source_level_tile_proxy(int, int)
Creates a source-level proxy for the given source ID. A proxy will map set of tile identifiers to another set of identifiers. Both the atlas coordinates ID and the alternative tile ID are kept the same when using source-level proxies.
This can be used to replace a source in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target source when one is available.
Proxied tiles can be automatically replaced in TileMap nodes using the editor.
void set_source_level_tile_proxy(int source_from, int source_to)
Parameters
set_terrain_color(int, int, Color)
Sets a terrain's color. This color is used for identifying the different terrains in the TileSet editor.
void set_terrain_color(int terrain_set, int terrain_index, Color color)
Parameters
set_terrain_name(int, int, String)
Sets a terrain's name.
void set_terrain_name(int terrain_set, int terrain_index, String name)
Parameters
set_terrain_set_mode(int, int)
Sets a terrain mode. Each mode determines which bits of a tile shape is used to match the neighboring tiles' terrains.
void set_terrain_set_mode(int terrain_set, int mode)