Class PhysicsMaterial
Holds physics-related properties of a surface, namely its roughness and bounciness.
- Inheritance
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PhysicsMaterial
Remarks
Holds physics-related properties of a surface, namely its roughness and bounciness. This class is used to apply these properties to a physics body.
Properties
absorbent
If true, subtracts the bounciness from the colliding object's bounciness instead of adding it.
var absorbent : bool = false
Property Value
Remarks
bounce
The body's bounciness. Values range from 0 (no bounce) to 1 (full bounciness).
Note: Even with bounce set to 1.0, some energy will be lost over time due to linear and angular damping. To have a physics body that preserves all its energy over time, set bounce to 1.0, the body's linear damp mode to Replace (if applicable), its linear damp to 0.0, its angular damp mode to Replace (if applicable), and its angular damp to 0.0.
var bounce : float = 0.0
Property Value
Remarks
friction
The body's friction. Values range from 0 (frictionless) to 1 (maximum friction).
var friction : float = 1.0
Property Value
Remarks
rough
If true, the physics engine will use the friction of the object marked as "rough" when two objects collide. If false, the physics engine will use the lowest friction of all colliding objects instead. If true for both colliding objects, the physics engine will use the highest friction.
var rough : bool = false