Class PointLight2D
Positional 2D light source.
- Inheritance
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PointLight2D
Remarks
Casts light in a 2D environment. This light's shape is defined by a (usually grayscale) texture.
See Also
Properties
height
The height of the light. Used with 2D normal mapping. The units are in pixels, e.g. if the height is 100, then it will illuminate an object 100 pixels away at a 45° angle to the plane.
var height : float = 0.0
Property Value
Remarks
offset
The offset of the light's texture.
var offset : Vector2 = Vector2(0, 0)
Property Value
Remarks
texture
Texture2D used for the light's appearance.
var texture : Texture2D
Property Value
Remarks
texture_scale
The texture's scale factor.
var texture_scale : float = 1.0