Class InputMap
A singleton that manages all InputEventActions.
- Inheritance
-
InputMap
Remarks
Manages all InputEventAction which can be created/modified from the project settings menu Project > Project Settings > Input Map or in code with InputMap.add_action and InputMap.action_add_event. See Node._input.
See Also
Methods
action_add_event(StringName, InputEvent)
Adds an InputEvent to an action. This InputEvent will trigger the action.
void action_add_event(StringName action, InputEvent event)
Parameters
action
StringNameevent
InputEvent
action_erase_event(StringName, InputEvent)
Removes an InputEvent from an action.
void action_erase_event(StringName action, InputEvent event)
Parameters
action
StringNameevent
InputEvent
action_erase_events(StringName)
Removes all events from an action.
void action_erase_events(StringName action)
Parameters
action
StringName
action_get_deadzone(StringName)
Returns a deadzone value for the action.
float action_get_deadzone(StringName action)
Parameters
action
StringName
action_get_events(StringName)
Returns an array of InputEvents associated with a given action.
Note: When used in the editor (e.g. a tool script or EditorPlugin), this method will return events for the editor action. If you want to access your project's input binds from the editor, read the input/*
settings from ProjectSettings.
InputEvent[] action_get_events(StringName action)
Parameters
action
StringName
action_has_event(StringName, InputEvent)
Returns true
if the action has the given InputEvent associated with it.
bool action_has_event(StringName action, InputEvent event)
Parameters
action
StringNameevent
InputEvent
action_set_deadzone(StringName, float)
Sets a deadzone value for the action.
void action_set_deadzone(StringName action, float deadzone)
Parameters
action
StringNamedeadzone
float
add_action(StringName, float)
Adds an empty action to the InputMap with a configurable deadzone
.
An InputEvent can then be added to this action with InputMap.action_add_event.
void add_action(StringName action, float deadzone)
Parameters
action
StringNamedeadzone
float
erase_action(StringName)
Removes an action from the InputMap.
void erase_action(StringName action)
Parameters
action
StringName
event_is_action(InputEvent, StringName, bool)
Qualifiers: const
Returns true
if the given event is part of an existing action. This method ignores keyboard modifiers if the given InputEvent is not pressed (for proper release detection). See InputMap.action_has_event if you don't want this behavior.
If exact_match
is false
, it ignores additional input modifiers for InputEventKey and InputEventMouseButton events, and the direction for InputEventJoypadMotion events.
bool event_is_action(InputEvent event, StringName action, bool exact_match)
Parameters
event
InputEventaction
StringNameexact_match
bool
get_actions
Returns an array of all actions in the InputMap.
StringName[] get_actions
has_action(StringName)
Qualifiers: const
Returns true
if the InputMap has a registered action with the given name.
bool has_action(StringName action)
Parameters
action
StringName
load_from_project_settings
Clears all InputEventAction in the InputMap and load it anew from ProjectSettings.
void load_from_project_settings