Class ImporterMesh
A Resource that contains vertex array-based geometry during the import process.
- Inheritance
-
ImporterMesh
Remarks
ImporterMesh is a type of Resource analogous to ArrayMesh. It contains vertex array-based geometry, divided in surfaces. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
Unlike its runtime counterpart, ImporterMesh contains mesh data before various import steps, such as lod and shadow mesh generation, have taken place. Modify surface data by calling clear, followed by ImporterMesh.add_surface for each surface.
Methods
add_blend_shape(String)
Adds name for a blend shape that will be added with ImporterMesh.add_surface. Must be called before surface is added.
void add_blend_shape(String name)
Parameters
name
String
add_surface(int, Array, Array[], Dictionary, Material, String, int)
Creates a new surface. get_surface_count will become the surf_idx
for this new surface.
Surfaces are created to be rendered using a primitive
, which may be any of the values defined in PrimitiveType.
The arrays
argument is an array of arrays. Each of the Mesh.ARRAY_MAX elements contains an array with some of the mesh data for this surface as described by the corresponding member of ArrayType or null
if it is not used by the surface. For example, arrays[0]
is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this surface into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array (or be an exact multiple of the vertex array's length, when multiple elements of a sub-array correspond to a single vertex) or be empty, except for Mesh.ARRAY_INDEX if it is used.
The blend_shapes
argument is an array of vertex data for each blend shape. Each element is an array of the same structure as arrays
, but Mesh.ARRAY_VERTEX, Mesh.ARRAY_NORMAL, and Mesh.ARRAY_TANGENT are set if and only if they are set in arrays
and all other entries are null
.
The lods
argument is a dictionary with float keys and PackedInt32Array values. Each entry in the dictionary represents an LOD level of the surface, where the value is the Mesh.ARRAY_INDEX array to use for the LOD level and the key is roughly proportional to the distance at which the LOD stats being used. I.e., increasing the key of an LOD also increases the distance that the objects has to be from the camera before the LOD is used.
The flags
argument is the bitwise OR of, as required: One value of ArrayCustomFormat left shifted by ARRAY_FORMAT_CUSTOMn_SHIFT
for each custom channel in use, Mesh.ARRAY_FLAG_USE_DYNAMIC_UPDATE, Mesh.ARRAY_FLAG_USE_8_BONE_WEIGHTS, or Mesh.ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY.
Note: When using indices, it is recommended to only use points, lines, or triangles.
void add_surface(int primitive, Array arrays, Array[] blend_shapes, Dictionary lods, Material material, String name, int flags)
Parameters
primitive
intarrays
Arrayblend_shapes
Array[]lods
Dictionarymaterial
Materialname
Stringflags
int
clear
Removes all surfaces and blend shapes from this ImporterMesh.
void clear
generate_lods(float, float, Array)
Generates all lods for this ImporterMesh.
normal_merge_angle
is in degrees and used in the same way as the importer settings in lods
.
normal_split_angle
is not used and only remains for compatibility with older versions of the API.
The number of generated lods can be accessed using ImporterMesh.get_surface_lod_count, and each LOD is available in ImporterMesh.get_surface_lod_size and ImporterMesh.get_surface_lod_indices.
bone_transform_array
is an Array which can be either empty or contain Transform3Ds which, for each of the mesh's bone IDs, will apply mesh skinning when generating the LOD mesh variations. This is usually used to account for discrepancies in scale between the mesh itself and its skinning data.
void generate_lods(float normal_merge_angle, float normal_split_angle, Array bone_transform_array)
Parameters
get_blend_shape_count
Qualifiers: const
Returns the number of blend shapes that the mesh holds.
int get_blend_shape_count
get_blend_shape_mode
Qualifiers: const
Returns the blend shape mode for this Mesh.
int get_blend_shape_mode
get_blend_shape_name(int)
Qualifiers: const
Returns the name of the blend shape at this index.
String get_blend_shape_name(int blend_shape_idx)
Parameters
blend_shape_idx
int
get_lightmap_size_hint
Qualifiers: const
Returns the size hint of this mesh for lightmap-unwrapping in UV-space.
Vector2i get_lightmap_size_hint
get_mesh(ArrayMesh)
Returns the mesh data represented by this ImporterMesh as a usable ArrayMesh.
This method caches the returned mesh, and subsequent calls will return the cached data until clear is called.
If not yet cached and base_mesh
is provided, base_mesh
will be used and mutated.
ArrayMesh get_mesh(ArrayMesh base_mesh)
Parameters
base_mesh
ArrayMesh
get_surface_arrays(int)
Qualifiers: const
Returns the arrays for the vertices, normals, UVs, etc. that make up the requested surface. See ImporterMesh.add_surface.
Array get_surface_arrays(int surface_idx)
Parameters
surface_idx
int
get_surface_blend_shape_arrays(int, int)
Qualifiers: const
Returns a single set of blend shape arrays for the requested blend shape index for a surface.
Array get_surface_blend_shape_arrays(int surface_idx, int blend_shape_idx)
Parameters
get_surface_count
Qualifiers: const
Returns the number of surfaces that the mesh holds.
int get_surface_count
get_surface_format(int)
Qualifiers: const
Returns the format of the surface that the mesh holds.
int get_surface_format(int surface_idx)
Parameters
surface_idx
int
get_surface_lod_count(int)
Qualifiers: const
Returns the number of lods that the mesh holds on a given surface.
int get_surface_lod_count(int surface_idx)
Parameters
surface_idx
int
get_surface_lod_indices(int, int)
Qualifiers: const
Returns the index buffer of a lod for a surface.
PackedInt32Array get_surface_lod_indices(int surface_idx, int lod_idx)
Parameters
get_surface_lod_size(int, int)
Qualifiers: const
Returns the screen ratio which activates a lod for a surface.
float get_surface_lod_size(int surface_idx, int lod_idx)
Parameters
get_surface_material(int)
Qualifiers: const
Returns a Material in a given surface. Surface is rendered using this material.
Material get_surface_material(int surface_idx)
Parameters
surface_idx
int
get_surface_name(int)
Qualifiers: const
Gets the name assigned to this surface.
String get_surface_name(int surface_idx)
Parameters
surface_idx
int
get_surface_primitive_type(int)
Returns the primitive type of the requested surface (see ImporterMesh.add_surface).
int get_surface_primitive_type(int surface_idx)
Parameters
surface_idx
int
set_blend_shape_mode(int)
Sets the blend shape mode to one of BlendShapeMode.
void set_blend_shape_mode(int mode)
Parameters
mode
int
set_lightmap_size_hint(Vector2i)
Sets the size hint of this mesh for lightmap-unwrapping in UV-space.
void set_lightmap_size_hint(Vector2i size)
Parameters
size
Vector2i
set_surface_material(int, Material)
Sets a Material for a given surface. Surface will be rendered using this material.
void set_surface_material(int surface_idx, Material material)
Parameters
set_surface_name(int, String)
Sets a name for a given surface.
void set_surface_name(int surface_idx, String name)