Class HeightMapShape3D
A 3D height map shape used for physics collision.
- Inheritance
-
HeightMapShape3D
Remarks
A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a HeightMapShape3D are created by assigning very low values to points in the desired area.
Performance: HeightMapShape3D is faster to check collisions against than ConcavePolygonShape3D, but it is significantly slower than primitive shapes like BoxShape3D.
A heightmap collision shape can also be build by using an Image reference:
var heightmap_texture = ResourceLoader.load("res://heightmap_image.exr")
var heightmap_image = heightmap_texture.get_image()
heightmap_image.convert(Image.FORMAT_RF)
var height_min = 0.0
var height_max = 10.0
update_map_data_from_image(heightmap_image, height_min, height_max)
Properties
map_data
var map_data : PackedFloat32Array = PackedFloat32Array(0, 0, 0, 0)
Property Value
Remarks
- void set_map_data(PackedFloat32Array value)
- PackedFloat32Array get_map_data
map_depth
Number of vertices in the depth of the height map. Changing this will resize the map_data.
var map_depth : int = 2
Property Value
Remarks
map_width
Number of vertices in the width of the height map. Changing this will resize the map_data.
var map_width : int = 2
Property Value
Remarks
Methods
get_max_height
Qualifiers: const
Returns the largest height value found in map_data. Recalculates only when map_data changes.
float get_max_height
get_min_height
Qualifiers: const
Returns the smallest height value found in map_data. Recalculates only when map_data changes.
float get_min_height
update_map_data_from_image(Image, float, float)
Updates map_data with data read from an Image reference. Automatically resizes heightmap map_width and map_depth to fit the full image width and height.
The image needs to be in either Image.FORMAT_RF (32 bit), Image.FORMAT_RH (16 bit), or Image.FORMAT_R8 (8 bit).
Each image pixel is read in as a float on the range from 0.0
(black pixel) to 1.0
(white pixel). This range value gets remapped to height_min
and height_max
to form the final height value.
void update_map_data_from_image(Image image, float height_min, float height_max)