Class CollisionShape3D
A node that provides a Shape3D to a CollisionObject3D parent.
- Inheritance
-
CollisionShape3D
Remarks
A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
See Also
Properties
debug_color
The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.
Note: The default value is debug/shapes/collision/shape_color. The Color(0, 0, 0, 0)
value documented here is a placeholder, and not the actual default debug color.
var debug_color : Color = Color(0, 0, 0, 0)
Property Value
Remarks
debug_fill
If true
, when the shape is displayed, it will show a solid fill color in addition to its wireframe.
var debug_fill : bool = true
Property Value
Remarks
disabled
A disabled collision shape has no effect in the world.
var disabled : bool = false
Property Value
Remarks
shape
The actual shape owned by this collision shape.
var shape : Shape3D
Property Value
Remarks
Methods
make_convex_from_siblings
Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.
void make_convex_from_siblings
resource_changed(Resource)
This method does nothing.
void resource_changed(Resource resource)
Parameters
resource
Resource