Table of Contents

Class CollisionShape3D

A node that provides a Shape3D to a CollisionObject3D parent.

Inheritance
CollisionShape3D

Remarks

A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.

Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.

See Also

Properties

debug_color

The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.

Note: The default value is debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.

var debug_color : Color = Color(0, 0, 0, 0)

Property Value

Color

Remarks

  • void set_debug_color(Color value)
  • Color get_debug_color

debug_fill

If true, when the shape is displayed, it will show a solid fill color in addition to its wireframe.

var debug_fill : bool = true

Property Value

bool

Remarks

  • void set_enable_debug_fill(bool value)
  • bool get_enable_debug_fill

disabled

A disabled collision shape has no effect in the world.

var disabled : bool = false

Property Value

bool

Remarks

  • void set_disabled(bool value)
  • bool is_disabled

shape

The actual shape owned by this collision shape.

var shape : Shape3D

Property Value

Shape3D

Remarks

Methods

make_convex_from_siblings

Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.

void make_convex_from_siblings

resource_changed(Resource)

This method does nothing.

void resource_changed(Resource resource)

Parameters

resource Resource