Class GLTFPhysicsShape
Represents a glTF physics shape.
- Inheritance
-
GLTFPhysicsShape
Remarks
Represents a physics shape as defined by the OMI_physics_shape
or OMI_collider
glTF extensions. This class is an intermediary between the glTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different glTF physics extensions in the future.
See Also
Properties
height
The height of the shape, in meters. This is only used when the shape type is "capsule" or "cylinder". This value should not be negative, and for "capsule" it should be at least twice the radius.
var height : float = 2.0
Property Value
Remarks
importer_mesh
The ImporterMesh resource of the shape. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).
var importer_mesh : ImporterMesh
Property Value
Remarks
- void set_importer_mesh(ImporterMesh value)
- ImporterMesh get_importer_mesh
is_trigger
If true
, indicates that this shape is a trigger. For Godot, this means that the shape should be a child of an Area3D node.
This is the only variable not used in the GLTFPhysicsShape.to_node method, it's intended to be used alongside when deciding where to add the generated node as a child.
var is_trigger : bool = false
Property Value
Remarks
mesh_index
The index of the shape's mesh in the glTF file. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).
var mesh_index : int = -1
Property Value
Remarks
radius
The radius of the shape, in meters. This is only used when the shape type is "capsule", "cylinder", or "sphere". This value should not be negative.
var radius : float = 0.5
Property Value
Remarks
shape_type
The type of shape this shape represents. Valid values are "box", "capsule", "cylinder", "sphere", "hull", and "trimesh".
var shape_type : String = ""
Property Value
Remarks
size
The size of the shape, in meters. This is only used when the shape type is "box", and it represents the "diameter" of the box. This value should not be negative.
var size : Vector3 = Vector3(1, 1, 1)
Property Value
Remarks
Methods
from_dictionary(Dictionary)
Qualifiers: static
Creates a new GLTFPhysicsShape instance by parsing the given Dictionary.
GLTFPhysicsShape from_dictionary(Dictionary dictionary)
Parameters
dictionary
Dictionary
from_node(CollisionShape3D)
Qualifiers: static
Creates a new GLTFPhysicsShape instance from the given Godot CollisionShape3D node.
GLTFPhysicsShape from_node(CollisionShape3D shape_node)
Parameters
shape_node
CollisionShape3D
from_resource(Shape3D)
Qualifiers: static
Creates a new GLTFPhysicsShape instance from the given Godot Shape3D resource.
GLTFPhysicsShape from_resource(Shape3D shape_resource)
Parameters
shape_resource
Shape3D
to_dictionary
Qualifiers: const
Serializes this GLTFPhysicsShape instance into a Dictionary in the format defined by OMI_physics_shape
.
Dictionary to_dictionary
to_node(bool)
Converts this GLTFPhysicsShape instance into a Godot CollisionShape3D node.
CollisionShape3D to_node(bool cache_shapes)
Parameters
cache_shapes
bool
to_resource(bool)
Converts this GLTFPhysicsShape instance into a Godot Shape3D resource.
Shape3D to_resource(bool cache_shapes)
Parameters
cache_shapes
bool