Table of Contents

Class CSGPrimitive3D

Base class for CSG primitives.

Inheritance
CSGPrimitive3D
Derived

Remarks

Parent class for various CSG primitives. It contains code and functionality that is common between them. It cannot be used directly. Instead use one of the various classes that inherit from it.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

See Also

Properties

flip_faces

If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.

var flip_faces : bool = false

Property Value

bool

Remarks

  • void set_flip_faces(bool value)
  • bool get_flip_faces