Table of Contents

Class StaticBody3D

A 3D physics body that can't be moved by external forces. When moved manually, it doesn't affect other bodies in its path.

Inheritance
StaticBody3D
Derived

Remarks

A static 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, AnimationMixers (with callback_mode_process set to AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS), and RemoteTransform3D.

When StaticBody3D is moved, it is teleported to its new position without affecting other physics bodies in its path. If this is not desired, use AnimatableBody3D instead.

StaticBody3D is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using constant_linear_velocity and constant_angular_velocity).

See Also

Properties

constant_angular_velocity

The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.

var constant_angular_velocity : Vector3 = Vector3(0, 0, 0)

Property Value

Vector3

Remarks

  • void set_constant_angular_velocity(Vector3 value)
  • Vector3 get_constant_angular_velocity

constant_linear_velocity

The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.

var constant_linear_velocity : Vector3 = Vector3(0, 0, 0)

Property Value

Vector3

Remarks

  • void set_constant_linear_velocity(Vector3 value)
  • Vector3 get_constant_linear_velocity

physics_material_override

The physics material override for the body.

If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.

var physics_material_override : PhysicsMaterial

Property Value

PhysicsMaterial

Remarks