Class Sprite3D
2D sprite node in a 3D world.
- Inheritance
-
Sprite3D
Remarks
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also SpriteBase3D where properties such as the billboard mode are defined.
Properties
frame
Current frame to display from sprite sheet. hframes or vframes must be greater than 1. This property is automatically adjusted when hframes or vframes are changed to keep pointing to the same visual frame (same column and row). If that's impossible, this value is reset to 0
.
var frame : int = 0
Property Value
Remarks
frame_coords
Coordinates of the frame to display from sprite sheet. This is as an alias for the frame property. hframes or vframes must be greater than 1.
var frame_coords : Vector2i = Vector2i(0, 0)
Property Value
Remarks
hframes
The number of columns in the sprite sheet. When this property is changed, frame is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, frame is reset to 0
.
var hframes : int = 1
Property Value
Remarks
region_enabled
If true
, the sprite will use region_rect and display only the specified part of its texture.
var region_enabled : bool = false
Property Value
Remarks
region_rect
The region of the atlas texture to display. region_enabled must be true
.
var region_rect : Rect2 = Rect2(0, 0, 0, 0)
Property Value
Remarks
texture
Texture2D object to draw. If material_override is used, this will be overridden. The size information is still used.
var texture : Texture2D
Property Value
Remarks
vframes
The number of rows in the sprite sheet. When this property is changed, frame is adjusted so that the same visual frame is maintained (same row and column). If that's impossible, frame is reset to 0
.
var vframes : int = 1
Property Value
Remarks
Events
frame_changed
Emitted when the frame changes.
signal frame_changed
texture_changed
Emitted when the texture changes.
signal texture_changed