Table of Contents

Class SpringBoneSimulator3D

A SkeletonModifier3D to apply inertial wavering to bone chains.

Inheritance
SpringBoneSimulator3D

Remarks

This SkeletonModifier3D can be used to wiggle hair, cloth, and tails. This modifier behaves differently from PhysicalBoneSimulator3D as it attempts to return the original pose after modification.

If you setup SpringBoneSimulator3D.set_root_bone and SpringBoneSimulator3D.set_end_bone, it is treated as one bone chain. Note that it does not support a branched chain like Y-shaped chains.

When a bone chain is created, an array is generated from the bones that exist in between and listed in the joint list.

Several properties can be applied to each joint, such as SpringBoneSimulator3D.set_joint_stiffness, SpringBoneSimulator3D.set_joint_drag, and SpringBoneSimulator3D.set_joint_gravity.

For simplicity, you can set values to all joints at the same time by using a Curve. If you want to specify detailed values individually, set SpringBoneSimulator3D.set_individual_config to true.

For physical simulation, SpringBoneSimulator3D can have children as self-standing collisions that are not related to PhysicsServer3D, see also SpringBoneCollision3D.

Warning: A scaled SpringBoneSimulator3D will likely not behave as expected. Make sure that the parent Skeleton3D and its bones are not scaled.

Properties

setting_count

The number of settings.

var setting_count : int = 0

Property Value

int

Remarks

  • void set_setting_count(int value)
  • int get_setting_count

Methods

are_all_child_collisions_enabled(int)

Qualifiers: const

Returns true if the all child SpringBoneCollision3Ds are contained in the collision list at index in the settings.

bool are_all_child_collisions_enabled(int index)

Parameters

index int

clear_collisions(int)

Clears all collisions from the collision list at index in the settings when SpringBoneSimulator3D.are_all_child_collisions_enabled is false.

void clear_collisions(int index)

Parameters

index int

clear_exclude_collisions(int)

Clears all exclude collisions from the collision list at index in the settings when SpringBoneSimulator3D.are_all_child_collisions_enabled is true.

void clear_exclude_collisions(int index)

Parameters

index int

clear_settings

Clears all settings.

void clear_settings

get_center_bone(int)

Qualifiers: const

Returns the center bone index of the bone chain.

int get_center_bone(int index)

Parameters

index int

get_center_bone_name(int)

Qualifiers: const

Returns the center bone name of the bone chain.

String get_center_bone_name(int index)

Parameters

index int

get_center_from(int)

Qualifiers: const

Returns what the center originates from in the bone chain.

int get_center_from(int index)

Parameters

index int

get_center_node(int)

Qualifiers: const

Returns the center node path of the bone chain.

NodePath get_center_node(int index)

Parameters

index int

get_collision_count(int)

Qualifiers: const

Returns the collision count of the bone chain's collision list when SpringBoneSimulator3D.are_all_child_collisions_enabled is false.

int get_collision_count(int index)

Parameters

index int

get_collision_path(int, int)

Qualifiers: const

Returns the node path of the SpringBoneCollision3D at collision in the bone chain's collision list when SpringBoneSimulator3D.are_all_child_collisions_enabled is false.

NodePath get_collision_path(int index, int collision)

Parameters

index int
collision int

get_drag(int)

Qualifiers: const

Returns the drag force damping curve of the bone chain.

float get_drag(int index)

Parameters

index int

get_drag_damping_curve(int)

Qualifiers: const

Returns the drag force damping curve of the bone chain.

Curve get_drag_damping_curve(int index)

Parameters

index int

get_end_bone(int)

Qualifiers: const

Returns the end bone index of the bone chain.

int get_end_bone(int index)

Parameters

index int

get_end_bone_direction(int)

Qualifiers: const

Returns the end bone's tail direction of the bone chain when SpringBoneSimulator3D.is_end_bone_extended is true.

int get_end_bone_direction(int index)

Parameters

index int

get_end_bone_length(int)

Qualifiers: const

Returns the end bone's tail length of the bone chain when SpringBoneSimulator3D.is_end_bone_extended is true.

float get_end_bone_length(int index)

Parameters

index int

get_end_bone_name(int)

Qualifiers: const

Returns the end bone name of the bone chain.

String get_end_bone_name(int index)

Parameters

index int

get_exclude_collision_count(int)

Qualifiers: const

Returns the exclude collision count of the bone chain's exclude collision list when SpringBoneSimulator3D.are_all_child_collisions_enabled is true.

int get_exclude_collision_count(int index)

Parameters

index int

get_exclude_collision_path(int, int)

Qualifiers: const

Returns the node path of the SpringBoneCollision3D at collision in the bone chain's exclude collision list when SpringBoneSimulator3D.are_all_child_collisions_enabled is true.

NodePath get_exclude_collision_path(int index, int collision)

Parameters

index int
collision int

get_gravity(int)

Qualifiers: const

Returns the gravity amount of the bone chain.

float get_gravity(int index)

Parameters

index int

get_gravity_damping_curve(int)

Qualifiers: const

Returns the gravity amount damping curve of the bone chain.

Curve get_gravity_damping_curve(int index)

Parameters

index int

get_gravity_direction(int)

Qualifiers: const

Returns the gravity direction of the bone chain.

Vector3 get_gravity_direction(int index)

Parameters

index int

get_joint_bone(int, int)

Qualifiers: const

Returns the bone index at joint in the bone chain's joint list.

int get_joint_bone(int index, int joint)

Parameters

index int
joint int

get_joint_bone_name(int, int)

Qualifiers: const

Returns the bone name at joint in the bone chain's joint list.

String get_joint_bone_name(int index, int joint)

Parameters

index int
joint int

get_joint_count(int)

Qualifiers: const

Returns the joint count of the bone chain's joint list.

int get_joint_count(int index)

Parameters

index int

get_joint_drag(int, int)

Qualifiers: const

Returns the drag force at joint in the bone chain's joint list.

float get_joint_drag(int index, int joint)

Parameters

index int
joint int

get_joint_gravity(int, int)

Qualifiers: const

Returns the gravity amount at joint in the bone chain's joint list.

float get_joint_gravity(int index, int joint)

Parameters

index int
joint int

get_joint_gravity_direction(int, int)

Qualifiers: const

Returns the gravity direction at joint in the bone chain's joint list.

Vector3 get_joint_gravity_direction(int index, int joint)

Parameters

index int
joint int

get_joint_radius(int, int)

Qualifiers: const

Returns the radius at joint in the bone chain's joint list.

float get_joint_radius(int index, int joint)

Parameters

index int
joint int

get_joint_rotation_axis(int, int)

Qualifiers: const

Returns the rotation axis at joint in the bone chain's joint list.

int get_joint_rotation_axis(int index, int joint)

Parameters

index int
joint int

get_joint_stiffness(int, int)

Qualifiers: const

Returns the stiffness force at joint in the bone chain's joint list.

float get_joint_stiffness(int index, int joint)

Parameters

index int
joint int

get_radius(int)

Qualifiers: const

Returns the joint radius of the bone chain.

float get_radius(int index)

Parameters

index int

get_radius_damping_curve(int)

Qualifiers: const

Returns the joint radius damping curve of the bone chain.

Curve get_radius_damping_curve(int index)

Parameters

index int

get_root_bone(int)

Qualifiers: const

Returns the root bone index of the bone chain.

int get_root_bone(int index)

Parameters

index int

get_root_bone_name(int)

Qualifiers: const

Returns the root bone name of the bone chain.

String get_root_bone_name(int index)

Parameters

index int

get_rotation_axis(int)

Qualifiers: const

Returns the rotation axis of the bone chain.

int get_rotation_axis(int index)

Parameters

index int

get_stiffness(int)

Qualifiers: const

Returns the stiffness force of the bone chain.

float get_stiffness(int index)

Parameters

index int

get_stiffness_damping_curve(int)

Qualifiers: const

Returns the stiffness force damping curve of the bone chain.

Curve get_stiffness_damping_curve(int index)

Parameters

index int

is_config_individual(int)

Qualifiers: const

Returns true if the config can be edited individually for each joint.

bool is_config_individual(int index)

Parameters

index int

is_end_bone_extended(int)

Qualifiers: const

Returns true if the end bone is extended to have the tail.

bool is_end_bone_extended(int index)

Parameters

index int

reset

Resets a simulating state with respect to the current bone pose.

It is useful to prevent the simulation result getting violent. For example, calling this immediately after a call to AnimationPlayer.play without a fading, or within the previous modification_processed signal if it's condition changes significantly.

void reset

set_center_bone(int, int)

Sets the center bone index of the bone chain.

void set_center_bone(int index, int bone)

Parameters

index int
bone int

set_center_bone_name(int, String)

Sets the center bone name of the bone chain.

void set_center_bone_name(int index, String bone_name)

Parameters

index int
bone_name String

set_center_from(int, int)

Sets what the center originates from in the bone chain.

Bone movement is calculated based on the difference in relative distance between center and bone in the previous and next frames.

For example, if the parent Skeleton3D is used as the center, the bones are considered to have not moved if the Skeleton3D moves in the world.

In this case, only a change in the bone pose is considered to be a bone movement.

void set_center_from(int index, int center_from)

Parameters

index int
center_from int

set_center_node(int, NodePath)

Sets the center node path of the bone chain.

void set_center_node(int index, NodePath node_path)

Parameters

index int
node_path NodePath

set_collision_count(int, int)

Sets the number of collisions in the collision list at index in the settings when SpringBoneSimulator3D.are_all_child_collisions_enabled is false.

void set_collision_count(int index, int count)

Parameters

index int
count int

set_collision_path(int, int, NodePath)

Sets the node path of the SpringBoneCollision3D at collision in the bone chain's collision list when SpringBoneSimulator3D.are_all_child_collisions_enabled is false.

void set_collision_path(int index, int collision, NodePath node_path)

Parameters

index int
collision int
node_path NodePath

set_drag(int, float)

Sets the drag force of the bone chain. The greater the value, the more suppressed the wiggling.

The value is scaled by SpringBoneSimulator3D.set_drag_damping_curve and cached in each joint setting in the joint list.

void set_drag(int index, float drag)

Parameters

index int
drag float

set_drag_damping_curve(int, Curve)

Sets the drag force damping curve of the bone chain.

void set_drag_damping_curve(int index, Curve curve)

Parameters

index int
curve Curve

set_enable_all_child_collisions(int, bool)

If sets enabled to true, the all child SpringBoneCollision3Ds are collided and SpringBoneSimulator3D.set_exclude_collision_path is enabled as an exclusion list at index in the settings.

If sets enabled to false, you need to manually register all valid collisions with SpringBoneSimulator3D.set_collision_path.

void set_enable_all_child_collisions(int index, bool enabled)

Parameters

index int
enabled bool

set_end_bone(int, int)

Sets the end bone index of the bone chain.

void set_end_bone(int index, int bone)

Parameters

index int
bone int

set_end_bone_direction(int, int)

Sets the end bone tail direction of the bone chain when SpringBoneSimulator3D.is_end_bone_extended is true.

void set_end_bone_direction(int index, int bone_direction)

Parameters

index int
bone_direction int

set_end_bone_length(int, float)

Sets the end bone tail length of the bone chain when SpringBoneSimulator3D.is_end_bone_extended is true.

void set_end_bone_length(int index, float length)

Parameters

index int
length float

set_end_bone_name(int, String)

Sets the end bone name of the bone chain.

Note: End bone must be the root bone or a child of the root bone. If they are the same, the tail must be extended by SpringBoneSimulator3D.set_extend_end_bone to jiggle the bone.

void set_end_bone_name(int index, String bone_name)

Parameters

index int
bone_name String

set_exclude_collision_count(int, int)

Sets the number of exclude collisions in the exclude collision list at index in the settings when SpringBoneSimulator3D.are_all_child_collisions_enabled is true.

void set_exclude_collision_count(int index, int count)

Parameters

index int
count int

set_exclude_collision_path(int, int, NodePath)

Sets the node path of the SpringBoneCollision3D at collision in the bone chain's exclude collision list when SpringBoneSimulator3D.are_all_child_collisions_enabled is true.

void set_exclude_collision_path(int index, int collision, NodePath node_path)

Parameters

index int
collision int
node_path NodePath

set_extend_end_bone(int, bool)

If enabled is true, the end bone is extended to have the tail.

The extended tail config is allocated to the last element in the joint list.

In other words, if you set enabled is false, the config of last element in the joint list has no effect in the simulated result.

void set_extend_end_bone(int index, bool enabled)

Parameters

index int
enabled bool

set_gravity(int, float)

Sets the gravity amount of the bone chain. This value is not an acceleration, but a constant velocity of movement in SpringBoneSimulator3D.set_gravity_direction.

If gravity is not 0, the modified pose will not return to the original pose since it is always affected by gravity.

The value is scaled by SpringBoneSimulator3D.set_gravity_damping_curve and cached in each joint setting in the joint list.

void set_gravity(int index, float gravity)

Parameters

index int
gravity float

set_gravity_damping_curve(int, Curve)

Sets the gravity amount damping curve of the bone chain.

void set_gravity_damping_curve(int index, Curve curve)

Parameters

index int
curve Curve

set_gravity_direction(int, Vector3)

Sets the gravity direction of the bone chain. This value is internally normalized and then multiplied by SpringBoneSimulator3D.set_gravity.

The value is cached in each joint setting in the joint list.

void set_gravity_direction(int index, Vector3 gravity_direction)

Parameters

index int
gravity_direction Vector3

set_individual_config(int, bool)

If enabled is true, the config can be edited individually for each joint.

void set_individual_config(int index, bool enabled)

Parameters

index int
enabled bool

set_joint_drag(int, int, float)

Sets the drag force at joint in the bone chain's joint list when SpringBoneSimulator3D.is_config_individual is true.

void set_joint_drag(int index, int joint, float drag)

Parameters

index int
joint int
drag float

set_joint_gravity(int, int, float)

Sets the gravity amount at joint in the bone chain's joint list when SpringBoneSimulator3D.is_config_individual is true.

void set_joint_gravity(int index, int joint, float gravity)

Parameters

index int
joint int
gravity float

set_joint_gravity_direction(int, int, Vector3)

Sets the gravity direction at joint in the bone chain's joint list when SpringBoneSimulator3D.is_config_individual is true.

void set_joint_gravity_direction(int index, int joint, Vector3 gravity_direction)

Parameters

index int
joint int
gravity_direction Vector3

set_joint_radius(int, int, float)

Sets the joint radius at joint in the bone chain's joint list when SpringBoneSimulator3D.is_config_individual is true.

void set_joint_radius(int index, int joint, float radius)

Parameters

index int
joint int
radius float

set_joint_rotation_axis(int, int, int)

Sets the rotation axis at joint in the bone chain's joint list when SpringBoneSimulator3D.is_config_individual is true.

void set_joint_rotation_axis(int index, int joint, int axis)

Parameters

index int
joint int
axis int

set_joint_stiffness(int, int, float)

Sets the stiffness force at joint in the bone chain's joint list when SpringBoneSimulator3D.is_config_individual is true.

void set_joint_stiffness(int index, int joint, float stiffness)

Parameters

index int
joint int
stiffness float

set_radius(int, float)

Sets the joint radius of the bone chain. It is used to move and slide with the SpringBoneCollision3D in the collision list.

The value is scaled by SpringBoneSimulator3D.set_radius_damping_curve and cached in each joint setting in the joint list.

void set_radius(int index, float radius)

Parameters

index int
radius float

set_radius_damping_curve(int, Curve)

Sets the joint radius damping curve of the bone chain.

void set_radius_damping_curve(int index, Curve curve)

Parameters

index int
curve Curve

set_root_bone(int, int)

Sets the root bone index of the bone chain.

void set_root_bone(int index, int bone)

Parameters

index int
bone int

set_root_bone_name(int, String)

Sets the root bone name of the bone chain.

void set_root_bone_name(int index, String bone_name)

Parameters

index int
bone_name String

set_rotation_axis(int, int)

Sets the rotation axis of the bone chain. If sets a specific axis, it acts like a hinge joint.

The value is cached in each joint setting in the joint list.

Note: The rotation axis and the forward vector shouldn't be colinear to avoid unintended rotation since SpringBoneSimulator3D does not factor in twisting forces.

void set_rotation_axis(int index, int axis)

Parameters

index int
axis int

set_stiffness(int, float)

Sets the stiffness force of the bone chain. The greater the value, the faster it recovers to its initial pose.

If stiffness is 0, the modified pose will not return to the original pose.

The value is scaled by SpringBoneSimulator3D.set_stiffness_damping_curve and cached in each joint setting in the joint list.

void set_stiffness(int index, float stiffness)

Parameters

index int
stiffness float

set_stiffness_damping_curve(int, Curve)

Sets the stiffness force damping curve of the bone chain.

void set_stiffness_damping_curve(int index, Curve curve)

Parameters

index int
curve Curve