Table of Contents

Class PhysicalBoneSimulator3D

Node that can be the parent of PhysicalBone3D and can apply the simulation results to Skeleton3D.

Inheritance
PhysicalBoneSimulator3D

Remarks

Node that can be the parent of PhysicalBone3D and can apply the simulation results to Skeleton3D.

Methods

is_simulating_physics

Qualifiers: const

Returns a boolean that indicates whether the PhysicalBoneSimulator3D is running and simulating.

bool is_simulating_physics

physical_bones_add_collision_exception(RID)

Adds a collision exception to the physical bone.

Works just like the RigidBody3D node.

void physical_bones_add_collision_exception(RID exception)

Parameters

exception RID

physical_bones_remove_collision_exception(RID)

Removes a collision exception to the physical bone.

Works just like the RigidBody3D node.

void physical_bones_remove_collision_exception(RID exception)

Parameters

exception RID

physical_bones_start_simulation(StringName[])

Tells the PhysicalBone3D nodes in the Skeleton to start simulating and reacting to the physics world.

Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.

void physical_bones_start_simulation(StringName[] bones)

Parameters

bones StringName[]

physical_bones_stop_simulation

Tells the PhysicalBone3D nodes in the Skeleton to stop simulating.

void physical_bones_stop_simulation