Table of Contents

Class SeparationRayShape3D

A 3D ray shape used for physics collision that tries to separate itself from any collider.

Inheritance
SeparationRayShape3D

Remarks

A 3D ray shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D. When a SeparationRayShape3D collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a SeparationRayShape3D next to a character can allow it to instantly move up when touching stairs.

Properties

length

The ray's length.

var length : float = 1.0

Property Value

float

Remarks

slide_on_slope

If false (default), the shape always separates and returns a normal along its own direction.

If true, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.

var slide_on_slope : bool = false

Property Value

bool

Remarks

  • void set_slide_on_slope(bool value)
  • bool get_slide_on_slope