Class RDSamplerState
Sampler state (used by RenderingDevice).
- Inheritance
-
RDSamplerState
Remarks
This object is used by RenderingDevice.
Properties
anisotropy_max
Maximum anisotropy that can be used when sampling. Only effective if use_anisotropy is true
. Higher values result in a sharper sampler at oblique angles, at the cost of performance (due to memory bandwidth). This value may be limited by the graphics hardware in use. Most graphics hardware only supports values up to 16.0
.
If anisotropy_max is 1.0
, forcibly disables anisotropy even if use_anisotropy is true
.
var anisotropy_max : float = 1.0
Property Value
Remarks
border_color
The border color that will be returned when sampling outside the sampler's bounds and the repeat_u, repeat_v or repeat_w modes have repeating disabled.
var border_color : int = 2
Property Value
Remarks
compare_op
The compare operation to use. Only effective if enable_compare is true
.
var compare_op : int = 7
Property Value
Remarks
enable_compare
If true
, returned values will be based on the comparison operation defined in compare_op. This is a hardware-based approach and is therefore faster than performing this manually in a shader. For example, compare operations are used for shadow map rendering by comparing depth values from a shadow sampler.
var enable_compare : bool = false
Property Value
Remarks
lod_bias
The mipmap LOD bias to use. Positive values will make the sampler blurrier at a given distance, while negative values will make the sampler sharper at a given distance (at the risk of looking grainy). Recommended values are between -0.5
and 0.0
. Only effective if the sampler has mipmaps available.
var lod_bias : float = 0.0
Property Value
Remarks
mag_filter
The sampler's magnification filter. It is the filtering method used when sampling texels that appear bigger than on-screen pixels.
var mag_filter : int = 0
Property Value
Remarks
max_lod
The maximum mipmap LOD bias to display (lowest resolution). Only effective if the sampler has mipmaps available.
var max_lod : float = 1e+20
Property Value
Remarks
min_filter
The sampler's minification filter. It is the filtering method used when sampling texels that appear smaller than on-screen pixels.
var min_filter : int = 0
Property Value
Remarks
min_lod
The minimum mipmap LOD bias to display (highest resolution). Only effective if the sampler has mipmaps available.
var min_lod : float = 0.0
Property Value
Remarks
mip_filter
The filtering method to use for mipmaps.
var mip_filter : int = 0
Property Value
Remarks
repeat_u
The repeat mode to use along the U axis of UV coordinates. This affects the returned values if sampling outside the UV bounds.
var repeat_u : int = 2
Property Value
Remarks
repeat_v
The repeat mode to use along the V axis of UV coordinates. This affects the returned values if sampling outside the UV bounds.
var repeat_v : int = 2
Property Value
Remarks
repeat_w
The repeat mode to use along the W axis of UV coordinates. This affects the returned values if sampling outside the UV bounds. Only effective for 3D samplers.
var repeat_w : int = 2
Property Value
Remarks
unnormalized_uvw
If true
, the texture will be sampled with coordinates ranging from 0 to the texture's resolution. Otherwise, the coordinates will be normalized and range from 0 to 1.
var unnormalized_uvw : bool = false
Property Value
Remarks
use_anisotropy
If true
, perform anisotropic sampling. See anisotropy_max.
var use_anisotropy : bool = false