Class PinJoint3D
A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate.
- Inheritance
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PinJoint3D
Remarks
A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate. For example, a RigidBody3D can be attached to a StaticBody3D to create a pendulum or a seesaw.
Properties
params/bias
The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
var params/bias : float = 0.3
Property Value
Remarks
params/damping
The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
var params/damping : float = 1.0
Property Value
Remarks
params/impulse_clamp
If above 0, this value is the maximum value for an impulse that this Joint3D produces.
var params/impulse_clamp : float = 0.0
Property Value
Remarks
Methods
get_param(int)
Qualifiers: const
Returns the value of the specified parameter.
float get_param(int param)
Parameters
param
int
set_param(int, float)
Sets the value of the specified parameter.
void set_param(int param, float value)