Class PhysicsShapeQueryParameters3D
Provides parameters for PhysicsDirectSpaceState3D.intersect_shape.
- Inheritance
-
PhysicsShapeQueryParameters3D
Remarks
By changing various properties of this object, such as the shape, you can configure the parameters for PhysicsDirectSpaceState3D.intersect_shape.
Properties
collide_with_areas
If true
, the query will take Area3Ds into account.
var collide_with_areas : bool = false
Property Value
Remarks
collide_with_bodies
If true
, the query will take PhysicsBody3Ds into account.
var collide_with_bodies : bool = true
Property Value
Remarks
collision_mask
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
var collision_mask : int = 4294967295
Property Value
Remarks
exclude
The list of object RIDs that will be excluded from collisions. Use get_rid to get the RID associated with a CollisionObject3D-derived node.
Note: The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.
var exclude : RID[] = []
Property Value
- RID[]
Remarks
margin
The collision margin for the shape.
var margin : float = 0.0
Property Value
Remarks
motion
The motion of the shape being queried for.
var motion : Vector3 = Vector3(0, 0, 0)
Property Value
Remarks
shape
The Shape3D that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over shape_rid.
var shape : Resource
Property Value
Remarks
shape_rid
The queried shape's RID that will be used for collision/intersection queries. Use this over shape if you want to optimize for performance using the Servers API:
var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
var radius = 2.0
PhysicsServer3D.shape_set_data(shape_rid, radius)
var params = PhysicsShapeQueryParameters3D.new()
params.shape_rid = shape_rid
# Execute physics queries here...
# Release the shape when done with physics queries.
PhysicsServer3D.free_rid(shape_rid)
var shape_rid : RID = RID()
Property Value
Remarks
transform
The queried shape's transform matrix.
var transform : Transform3D = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
Property Value
Remarks
- void set_transform(Transform3D value)
- Transform3D get_transform